forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			396 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			396 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
// Uncomment this if you have the Touch controller classes in your project
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//#define USE_OVRINPUT
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using Oculus.Platform;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/**
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 * This class shows a very simple way to integrate setting the Rich Presence
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 * with a destination and how to respond to a user's app launch details that
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 * include the destination they wish to travel to.
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 */
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public class RichPresenceSample : MonoBehaviour
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{
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  /**
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   * Sets extra fields on the rich presence
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   */
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  // Optional message to override the deep-link message set in the developer
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  // dashboard. This is where you can specify the ID for a room, party,
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  // matchmaking pool or group server. There should be no whitespaces.
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  public string DeeplinkMessageOverride;
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  // A boolean to indicate whether the destination is joinable. You can check
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  // the current capacity against the max capacity to determine whether the room
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  // is joinable.
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  public bool IsJoinable;
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  // A boolean to indicate whether the current user is idling in the app.
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  public bool IsIdle;
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  // The current capacity at that destination. Used for displaying with the
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  // extra context when it's set to RichPresenceExtraContext.CurrentCapacity
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  public uint CurrentCapacity;
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  // The maximum capacity of the destination. Can be used with current capacity
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  // to see if a user can join. For example, when used with a room, set the max
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  // capacity of the destination to the max capacity of the room.
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  // Used for displaying with the extra context when it's set to
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  // RichPresenceExtraContext.CurrentCapacity
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  public uint MaxCapacity;
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  // The time the current match starts or started. Used for displaying with the
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  // extra context when it's set to RichPresenceExtraContext.StartedAgo
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  public System.DateTime StartTime = System.DateTime.Now;
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  // The time the current match ends. Used for displaying with the
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  // extra context when it's set to RichPresenceExtraContext.EndingIn
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  public System.DateTime EndTime = System.DateTime.Now.AddHours(2);
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  // Extra information to set the user’s presence correctly. This should give
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  // more insight for people to decided whether or not to join the user.
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  public RichPresenceExtraContext ExtraContext = RichPresenceExtraContext.LookingForAMatch;
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  public Text InVRConsole;
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  public Text DestinationsConsole;
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  private List<string> DestinationAPINames = new List<string>();
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  private ulong LoggedInUserID = 0;
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  // Start is called before the first frame update
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  void Start()
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  {
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    UpdateConsole("Init Oculus Platform SDK...");
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    Core.AsyncInitialize().OnComplete(message => {
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      if (message.IsError)
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      {
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        // Init failed, nothing will work
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        UpdateConsole(message.GetError().Message);
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      }
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      else
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      {
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        /**
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         * Get the deeplink message when the app starts up
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         */
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        UpdateConsole("Init complete!\n" + GetAppLaunchDetails());
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        /**
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         * Get and cache the Logged in User ID for future queries
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         */
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        Users.GetLoggedInUser().OnComplete(OnLoggedInUser);
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        /**
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         * Get the list of destinations defined for this app from the developer portal
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         */
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        RichPresence.GetDestinations().OnComplete(OnGetDestinations);
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        /**
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         * Listen for future deeplink message changes that might come in
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         */
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        ApplicationLifecycle.SetLaunchIntentChangedNotificationCallback(OnLaunchIntentChangeNotif);
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      }
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    });
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  }
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  /**
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    * Setting the rich presence
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    */
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  void SetPresence()
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  {
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    var options = new RichPresenceOptions();
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    // Only Destination API Name is required
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    options.SetApiName(DestinationAPINames[DestinationIndex]);
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    // Override the deeplink message if you like, otherwise it will use the one found in the destination
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    if (!string.IsNullOrEmpty(DeeplinkMessageOverride))
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    {
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      options.SetDeeplinkMessageOverride(DeeplinkMessageOverride);
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    }
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    // Set is Joinable to let other players deeplink and join this user via the presence
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    options.SetIsJoinable(IsJoinable);
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    // Set if the user is idle
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    options.SetIsIdle(IsIdle);
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    // Used when displaying the current to max capacity on the user's presence
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    options.SetCurrentCapacity(CurrentCapacity);
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    options.SetMaxCapacity(MaxCapacity);
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    // Used to display how long since this start / when will this end
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    options.SetStartTime(StartTime);
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    options.SetEndTime(EndTime);
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    // Used to display extra info like the capacity, start/end times, or looking for a match
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    options.SetExtraContext(ExtraContext);
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    UpdateConsole("Setting Rich Presence to " + DestinationAPINames[DestinationIndex] + " ...");
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    // Here we are setting the rich presence then fetching it after we successfully set it
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    RichPresence.Set(options).OnComplete(message => {
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      if (message.IsError)
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      {
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        UpdateConsole(message.GetError().Message);
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      }
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      else
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      {
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        // Note that Users.GetLoggedInUser() does not do a server fetch and will
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        // not get an updated presence status
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        Users.Get(LoggedInUserID).OnComplete(message2 =>
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        {
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          if (message2.IsError)
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          {
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            UpdateConsole("Success! But rich presence is unknown!");
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          }
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          else
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          {
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            UpdateConsole("Rich Presence set to:\n" + message2.Data.Presence + "\n" + message2.Data.PresenceDeeplinkMessage + "\n" + message2.Data.PresenceDestinationApiName);
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          }
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        });
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      }
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    });
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  }
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  /**
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    * Clearing the rich presence
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    */
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  void ClearPresence()
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  {
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    UpdateConsole("Clearing Rich Presence...");
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    RichPresence.Clear().OnComplete(message => {
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      if (message.IsError)
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      {
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        UpdateConsole(message.GetError().Message);
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      }
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      else
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      {
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        // Clearing the rich presence then fetching the user's presence afterwards
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        Users.Get(LoggedInUserID).OnComplete(message2 =>
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        {
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          if (message2.IsError)
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          {
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            UpdateConsole("Rich Presence cleared! But rich presence is unknown!");
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          }
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          else
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          {
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            UpdateConsole("Rich Presence cleared!\n" + message2.Data.Presence + "\n");
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          }
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        });
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      }
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    });
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  }
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  /**
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   * Getting the deeplink information off the app launch details. When a user requests
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   * to travel to a destination from outside your app, their request will be found here
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   * Get the info to bring the user to the expected destination.
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   */
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  string GetAppLaunchDetails()
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  {
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    var launchDetails = ApplicationLifecycle.GetLaunchDetails();
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    // The other users this user expect to see after traveling to the destination
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    // If there is conflicting data between the inputted users and destination,
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    // favor using the users.
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    // For example, if user A & destination 1 was passed in, but user A is now
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    // in destination 2, it is better to bring the current user to destination 2
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    // if possible.
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    var users = launchDetails.UsersOptional;
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    var usersCount = (users != null) ? users.Count : 0;
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    // The deeplink message, this should give enough info on how to go the
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    // destination in the app.
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    var deeplinkMessage = launchDetails.DeeplinkMessage;
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    // The API Name of the destination. You can set the user to this after
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    // navigating to the app
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    var destinationApiName = launchDetails.DestinationApiName;
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    var detailsString = "-Deeplink Message:\n" + deeplinkMessage + "\n-Api Name:\n" + destinationApiName + "\n-Users:\n";
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    if (usersCount > 0)
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    {
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      foreach(var user in users)
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      {
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        detailsString += user.OculusID + "\n";
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      }
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    } else
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    {
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      detailsString += "null\n";
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    }
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    detailsString += "\n";
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    return detailsString;
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  }
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  // User has interacted with a deeplink outside this app
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  void OnLaunchIntentChangeNotif(Oculus.Platform.Message<string> message)
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  {
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    if (message.IsError)
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    {
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      UpdateConsole(message.GetError().Message);
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    } else
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    {
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      UpdateConsole("Updated launch details:\n" + GetAppLaunchDetails());
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    }
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  }
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  void OnGetDestinations(Message<Oculus.Platform.Models.DestinationList> message)
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  {
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    if (message.IsError)
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    {
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      UpdateConsole("Could not get the list of destinations!");
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    }
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    else
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    {
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      foreach(Oculus.Platform.Models.Destination destination in message.Data)
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      {
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        DestinationAPINames.Add(destination.ApiName);
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        UpdateDestinationsConsole();
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      }
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    }
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  }
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  #region Helper Functions
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  private int DestinationIndex = 0;
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  private bool OnlyPushUpOnce = false;
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  // Update is called once per frame
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  void Update()
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  {
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    if (PressAButton())
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    {
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      if (DestinationAPINames.Count > 0)
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      {
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        SetPresence();
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      }
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      else
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      {
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        UpdateConsole("No destinations to set to!");
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        return;
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      }
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    }
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    else if (PressBButton())
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    {
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      ClearPresence();
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    }
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    ScrollThroughDestinations();
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  }
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  private void ScrollThroughDestinations()
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  {
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    if (PressUp())
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    {
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      if (!OnlyPushUpOnce)
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      {
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        DestinationIndex--;
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        if (DestinationIndex < 0)
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        {
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          DestinationIndex = DestinationAPINames.Count - 1;
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        }
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        OnlyPushUpOnce = true;
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        UpdateDestinationsConsole();
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      }
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    }
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    else if (PressDown())
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    {
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      if (!OnlyPushUpOnce)
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      {
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        DestinationIndex++;
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        if (DestinationIndex >= DestinationAPINames.Count)
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        {
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          DestinationIndex = 0;
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        }
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        OnlyPushUpOnce = true;
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        UpdateDestinationsConsole();
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      }
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    }
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    else
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    {
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      OnlyPushUpOnce = false;
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    }
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  }
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  private void UpdateDestinationsConsole()
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  {
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    if (DestinationAPINames.Count == 0)
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    {
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      DestinationsConsole.text = "Add some destinations to the developer dashboard first!";
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    }
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    string destinations = "Destination API Names:\n";
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    for (int i = 0; i < DestinationAPINames.Count; i++)
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    {
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      if (i == DestinationIndex)
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      {
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        destinations += "==>";
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      }
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      destinations += DestinationAPINames[i] + "\n";
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    }
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    DestinationsConsole.text = destinations;
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  }
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  private void OnLoggedInUser(Message<Oculus.Platform.Models.User> message)
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  {
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    if (message.IsError)
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    {
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      Debug.LogError("Cannot get logged in user");
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    }
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    else
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    {
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      LoggedInUserID = message.Data.ID;
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    }
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  }
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  private void UpdateConsole(string value)
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  {
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    Debug.Log(value);
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    InVRConsole.text =
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      "Scroll Up/Down on Right Thumbstick\n(A) - Set Rich Presence to selected\n(B) - Clear Rich Presence\n\n" + value;
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  }
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  #endregion
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  #region I/O Inputs
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  private bool PressAButton()
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  {
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#if USE_OVRINPUT
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    return OVRInput.GetUp(OVRInput.Button.One) || Input.GetKeyUp(KeyCode.A);
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#else
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    return Input.GetKeyUp(KeyCode.A);
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#endif
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  }
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  private bool PressBButton()
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  {
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#if USE_OVRINPUT
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    return OVRInput.GetUp(OVRInput.Button.Two) || Input.GetKeyUp(KeyCode.B);
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#else
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    return Input.GetKeyUp(KeyCode.B);
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#endif
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  }
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  private bool PressUp()
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  {
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#if USE_OVRINPUT
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    Vector2 axis = OVRInput.Get(OVRInput.Axis2D.SecondaryThumbstick);
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    return (axis.y > 0.2 || Input.GetKeyUp(KeyCode.UpArrow));
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#else
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    return Input.GetKeyUp(KeyCode.UpArrow);
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#endif
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  }
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  private bool PressDown()
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  {
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#if USE_OVRINPUT
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    Vector2 axis = OVRInput.Get(OVRInput.Axis2D.SecondaryThumbstick);
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    return (axis.y < -0.2 || Input.GetKeyUp(KeyCode.DownArrow));
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#else
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    return Input.GetKeyUp(KeyCode.DownArrow);
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#endif
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  }
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  #endregion
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}
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