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forked from cgvr/DeltaVR
Files
DeltaVR3DModelGeneration/Assets/_PROJECT/Scripts/ModeGeneration/ImageGenerationBox.cs
2026-01-03 17:23:23 +02:00

84 lines
2.4 KiB
C#

using System;
using Unity.XR.CoreUtils;
using UnityEngine;
using UnityEngine.UI;
public class ImageGenerationBox : MonoBehaviour
{
public Material inactiveMaterial;
public Material loadingMaterial;
public VoiceTranscriptionBox voiceTranscriptionBox;
public Image imageDisplay;
public Texture2D LastTexture { get; private set; }
public string promptSuffix = ", single object, front and side fully visible, realistic style, plain neutral background, clear details, soft studio lighting, true-to-scale";
private MeshRenderer meshRenderer;
private bool isLoading;
// Start is called before the first frame update
void Start()
{
meshRenderer = GetComponent<MeshRenderer>();
}
// Update is called once per frame
void Update()
{
}
async void OnTriggerEnter(Collider other)
{
if (isLoading) return;
KbmController controller = other.GetComponent<KbmController>();
XROrigin playerOrigin = other.GetComponent<XROrigin>();
if (controller != null || playerOrigin != null)
{
string inputPrompt = voiceTranscriptionBox.GetTextOutput();
string refinedPrompt = inputPrompt + promptSuffix;
isLoading = true;
meshRenderer.material = loadingMaterial;
byte[] imageBytes = await InvokeAiClient.Instance.GenerateImage(refinedPrompt);
LastTexture = CreateTexture(imageBytes);
Sprite sprite = CreateSprite(LastTexture);
imageDisplay.sprite = sprite;
isLoading = false;
meshRenderer.material = inactiveMaterial;
}
}
private Texture2D CreateTexture(byte[] imageBytes)
{
var tex = new Texture2D(2, 2, TextureFormat.RGBA32, false);
// ImageConversion.LoadImage returns bool (true = success)
if (!ImageConversion.LoadImage(tex, imageBytes, markNonReadable: false))
{
Destroy(tex);
throw new InvalidOperationException("Failed to decode image bytes into Texture2D.");
}
tex.filterMode = FilterMode.Bilinear;
tex.wrapMode = TextureWrapMode.Clamp;
return tex;
}
private Sprite CreateSprite(Texture2D tex)
{
var sprite = Sprite.Create(
tex,
new Rect(0, 0, tex.width, tex.height),
new Vector2(0.5f, 0.5f),
pixelsPerUnit: 100f
);
return sprite;
}
}