forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			171 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			171 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
#if UNITY_EDITOR
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace FishNet.Editing
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{
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    /// <summary>
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    /// Contributed by YarnCat! Thank you!
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    /// </summary>
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    public class ReviewReminderEditor : EditorWindow
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    {
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        private Texture2D _fishnetLogo, _reviewButtonBg, _reviewButtonBgHover;
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        private GUIStyle _labelStyle, _reviewButtonStyle;
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        private const string DATETIME_REMINDED = "ReviewDateTimeReminded";
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        private const string CHECK_REMIND_COUNT = "CheckRemindCount";
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        private const string IS_ENABLED = "ReminderEnabled";
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        private static ReviewReminderEditor _window;
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        internal static void CheckRemindToReview()
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        {
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            bool reminderEnabled = EditorPrefs.GetBool(IS_ENABLED, true);
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            if (!reminderEnabled)
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                return;
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            /* Require at least two opens and 10 days
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             * to be passed before reminding. */
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            int checkRemindCount = (EditorPrefs.GetInt(CHECK_REMIND_COUNT, 0) + 1);
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            EditorPrefs.SetInt(CHECK_REMIND_COUNT, checkRemindCount);
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            //Not enough checks.
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            if (checkRemindCount < 2)
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                return;
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            string dtStr = EditorPrefs.GetString(DATETIME_REMINDED, string.Empty);
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            //Somehow got cleared. Reset.
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            if (string.IsNullOrWhiteSpace(dtStr))
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            {
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                ResetDateTimeReminded();
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                return;
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            }
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            long binary;
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            //Failed to parse.
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            if (!long.TryParse(dtStr, out binary))
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            {
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                ResetDateTimeReminded();
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                return;
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            }
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            //Not enough time passed.
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            DateTime dt = DateTime.FromBinary(binary);
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            if ((DateTime.Now - dt).TotalDays < 10)
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                return;
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            //If here then the reminder can be shown.
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            EditorPrefs.SetInt(CHECK_REMIND_COUNT, 0);
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            ShowReminder();
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        }
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        internal static void ResetDateTimeReminded()
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        {
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            EditorPrefs.SetString(DATETIME_REMINDED, DateTime.Now.ToBinary().ToString());
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        }
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        private static void ShowReminder()
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        {
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            InitializeWindow();
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        }
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        static void InitializeWindow()
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        {
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            if (_window != null)
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                return;
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            _window = (ReviewReminderEditor)EditorWindow.GetWindow(typeof(ReviewReminderEditor));
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            _window.position = new Rect(0f, 0f, 320f, 300f);
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            Rect mainPos;
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#if UNITY_2020_1_OR_NEWER
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            mainPos = EditorGUIUtility.GetMainWindowPosition();
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#else
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            mainPos = new Rect(Vector2.zero, Vector2.zero);
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#endif
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            var pos = _window.position;
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            float w = (mainPos.width - pos.width) * 0.5f;
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            float h = (mainPos.height - pos.height) * 0.5f;
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            pos.x = mainPos.x + w;
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            pos.y = mainPos.y + h;
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            _window.position = pos;
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        }
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        static void StyleWindow()
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        {
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            InitializeWindow();
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            _window._fishnetLogo = (Texture2D)AssetDatabase.LoadAssetAtPath("Assets/FishNet/Runtime/Editor/Textures/UI/Logo_With_Text.png", typeof(Texture));
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            _window._labelStyle = new GUIStyle("label");
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            _window._labelStyle.fontSize = 24;
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            _window._labelStyle.wordWrap = true;
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            //window.labelStyle.alignment = TextAnchor.MiddleCenter;
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            _window._labelStyle.normal.textColor = new Color32(74, 195, 255, 255);
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            _window._reviewButtonBg = MakeBackgroundTexture(1, 1, new Color32(52, 111, 255, 255));
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            _window._reviewButtonBgHover = MakeBackgroundTexture(1, 1, new Color32(99, 153, 255, 255));
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            _window._reviewButtonStyle = new GUIStyle("button");
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            _window._reviewButtonStyle.fontSize = 18;
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            _window._reviewButtonStyle.fontStyle = FontStyle.Bold;
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            _window._reviewButtonStyle.normal.background = _window._reviewButtonBg;
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            _window._reviewButtonStyle.active.background = _window._reviewButtonBgHover;
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            _window._reviewButtonStyle.focused.background = _window._reviewButtonBgHover;
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            _window._reviewButtonStyle.onFocused.background = _window._reviewButtonBgHover;
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            _window._reviewButtonStyle.hover.background = _window._reviewButtonBgHover;
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            _window._reviewButtonStyle.onHover.background = _window._reviewButtonBgHover;
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            _window._reviewButtonStyle.alignment = TextAnchor.MiddleCenter;
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            _window._reviewButtonStyle.normal.textColor = new Color(1, 1, 1, 1);
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        }
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        void OnGUI()
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        {
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            float thisWidth = this.position.width;
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            StyleWindow();
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            GUILayout.Box(_fishnetLogo, GUILayout.Width(this.position.width), GUILayout.Height(160f));
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            EditorGUILayout.BeginHorizontal();
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            GUILayout.Space(8f);
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            GUILayout.Label("Have you considered leaving us a review?", _labelStyle, GUILayout.Width(thisWidth * 0.95f));
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            EditorGUILayout.EndHorizontal();
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            EditorGUILayout.BeginHorizontal();
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            if (GUILayout.Button("Don't Ask Again", GUILayout.Width(this.position.width)))
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            {
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                this.Close();
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                EditorPrefs.SetBool(IS_ENABLED, false);
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            }
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            EditorGUILayout.EndHorizontal();
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            EditorGUILayout.BeginHorizontal();
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            if (GUILayout.Button("Ask Later", GUILayout.Width(this.position.width)))
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            {
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                this.Close();
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                Application.OpenURL("https://discord.gg/Ta9HgDh4Hj");
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            }
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            EditorGUILayout.EndHorizontal();
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            EditorGUILayout.BeginHorizontal();
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            if (GUILayout.Button("Leave A Review", GUILayout.Width(this.position.width)))
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            {
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                this.Close();
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                EditorPrefs.SetBool(IS_ENABLED, false);
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                Application.OpenURL("https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815");
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            }
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            EditorGUILayout.EndHorizontal();
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            //GUILayout.Space(20);
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            //_showOnStartupSelected = EditorGUILayout.Popup("Show on Startup", _showOnStartupSelected, showOnStartupOptions);
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        }
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        private static Texture2D MakeBackgroundTexture(int width, int height, Color color)
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        {
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            Color[] pixels = new Color[width * height];
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            for (int i = 0; i < pixels.Length; i++)
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                pixels[i] = color;
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            Texture2D backgroundTexture = new Texture2D(width, height);
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            backgroundTexture.SetPixels(pixels);
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            backgroundTexture.Apply();
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            return backgroundTexture;
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        }
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    }
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}
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#endif |