forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			16 lines
		
	
	
		
			513 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			513 B
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace Oculus.Platform.Samples.VrBoardGame
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{
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	using UnityEngine;
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	using System.Collections;
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	// This behaviour is attached to GameObjects whose collision mesh
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	// describes a specific position on the GameBoard.  The collision
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	// mesh doesn't need to fully cover the board position, but enough
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	// for eye raycasts to detect that the user is looking there.
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	public class BoardPosition : MonoBehaviour {
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		[SerializeField] [Range(0,2)] public int x = 0;
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		[SerializeField] [Range(0,2)] public int y = 0;
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	}
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}
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