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forked from cgvr/DeltaVR
Files
DeltaVR3DModelGeneration/Assets/_PROJECT/Scripts/ModeGeneration/ArcheryRange/MicrophoneStand.cs

62 lines
1.5 KiB
C#

using TMPro;
using UnityEngine;
public class MicrophoneStand : MonoBehaviour
{
public TextMeshProUGUI outputText;
public GameObject microphoneOffStatus;
public GameObject microphoneOnStatus;
public FMODWhisperBridge fmodWhisperBridge;
// Start is called before the first frame update
void Start()
{
fmodWhisperBridge.OnWhisperResultProcessed += OnWhisperResult;
microphoneOffStatus.SetActive(true);
microphoneOnStatus.SetActive(false);
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter(Collider other)
{
KbmController controller = other.GetComponent<KbmController>();
Debug.Log("Mic stand collided with object " + other.gameObject.name);
if (controller != null || other.gameObject.tag == "Player Head")
{
microphoneOffStatus.SetActive(false);
microphoneOnStatus.SetActive(true);
fmodWhisperBridge.ActivateRecording();
}
}
private void OnTriggerExit(Collider other)
{
KbmController controller = other.GetComponent<KbmController>();
if (controller != null | other.gameObject.tag == "Player Head")
{
microphoneOffStatus.SetActive(true);
microphoneOnStatus.SetActive(false);
fmodWhisperBridge.DeactivateRecording();
}
}
private void OnWhisperResult(string result)
{
outputText.text = result;
}
public string GetTextOutput()
{
return outputText.text;
}
}