forked from cgvr/DeltaVR
61 lines
1.2 KiB
C#
61 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NPCController : MonoBehaviour
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{
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private Transform mouthTransform;
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private Vector3 mouthClosedScale;
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private Vector3 mouthOpenScale;
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private bool isTalking;
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public float mouthScalingMultiplier = 2.5f;
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// Start is called before the first frame update
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void Start()
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{
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mouthTransform = transform.GetChild(0).transform;
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mouthClosedScale = mouthTransform.localScale;
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mouthOpenScale = new Vector3(mouthClosedScale.x, mouthClosedScale.y * mouthScalingMultiplier, mouthClosedScale.z);
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isTalking = false;
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void StartTalking()
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{
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isTalking = true;
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MoveMouth();
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}
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public void Stoptalking()
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{
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isTalking = false;
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}
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private void MoveMouth()
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{
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if (!isTalking)
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{
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return;
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}
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if (mouthTransform.localScale == mouthClosedScale)
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{
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mouthTransform.localScale = mouthOpenScale;
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}
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else
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{
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mouthTransform.localScale = mouthClosedScale;
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}
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Invoke("MoveMouth", 0.5f);
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}
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}
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