forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraMovement : MonoBehaviour
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{
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    [SerializeField] private Transform target;
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    [SerializeField] private float speed;
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    private MapInfo map;
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    private Camera cam;
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    void Start()
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    {
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        map = FindObjectOfType<MapInfo>();
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        cam = GetComponentInChildren<Camera>();
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        if (cam == null)
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            enabled = false;
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    }
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    // LateUpdate is called once at the end of frame
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    void LateUpdate()
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    {
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        if(target == null)
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            return;
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        Vector3 targetPositon = target.position;
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        if (map != null)
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        {
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            targetPositon = map.ClampPosition(targetPositon, 
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                new Vector2(cam.orthographicSize * cam.aspect, cam.orthographicSize));
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        }
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        transform.position = Vector3.MoveTowards(transform.position, targetPositon, speed * Time.deltaTime);
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    }
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    public void SetTarget(Transform newTarget)
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    {
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        target = newTarget;
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    }
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    public void JumpToTarget()
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    {
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        if(target == null)
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            return;
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        transform.position = target.position;
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    }
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}
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