forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			38 lines
		
	
	
		
			769 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			769 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using FishNet.Managing.Timing;
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using UnityEngine;
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namespace FishNet.Transporting
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{
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    [DisallowMultipleComponent]
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    [DefaultExecutionOrder(short.MaxValue)]
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    internal class NetworkWriterLoop : MonoBehaviour
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    {
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        #region Private.
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        /// <summary>
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        /// TimeManager this loop is for.
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        /// </summary>
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        private TimeManager _timeManager;
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        #endregion
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        private void Awake()
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        {
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            _timeManager = GetComponent<TimeManager>();
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        }
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        private void LateUpdate()
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        {
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            Iterate();
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        }
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        /// <summary>
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        /// Performs read on transport.
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        /// </summary>
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        private void Iterate()
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        {
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            _timeManager.TickLateUpdate();
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        }
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    }
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} |