forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			16 lines
		
	
	
		
			338 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			338 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using FishNet.Object;
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namespace FishNet.Managing.Object
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{
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    /// <summary>
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    /// When using dual prefabs, defines which prefab to spawn for server, and which for clients.
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    /// </summary>
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    [System.Serializable]
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    public struct DualPrefab
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    {
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        public NetworkObject Server;
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        public NetworkObject Client;
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    }
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} |