forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
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namespace Oculus.Platform.Models
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{
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  using System;
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  using System.Collections;
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  using Oculus.Platform.Models;
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  using System.Collections.Generic;
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  using UnityEngine;
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  public class AchievementProgress
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  {
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    public readonly string Bitfield;
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    public readonly ulong Count;
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    public readonly bool IsUnlocked;
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    public readonly string Name;
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    public readonly DateTime UnlockTime;
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    public AchievementProgress(IntPtr o)
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    {
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      Bitfield = CAPI.ovr_AchievementProgress_GetBitfield(o);
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      Count = CAPI.ovr_AchievementProgress_GetCount(o);
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      IsUnlocked = CAPI.ovr_AchievementProgress_GetIsUnlocked(o);
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      Name = CAPI.ovr_AchievementProgress_GetName(o);
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      UnlockTime = CAPI.ovr_AchievementProgress_GetUnlockTime(o);
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    }
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  }
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  public class AchievementProgressList : DeserializableList<AchievementProgress> {
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    public AchievementProgressList(IntPtr a) {
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      var count = (int)CAPI.ovr_AchievementProgressArray_GetSize(a);
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      _Data = new List<AchievementProgress>(count);
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      for (int i = 0; i < count; i++) {
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        _Data.Add(new AchievementProgress(CAPI.ovr_AchievementProgressArray_GetElement(a, (UIntPtr)i)));
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      }
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      _NextUrl = CAPI.ovr_AchievementProgressArray_GetNextUrl(a);
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    }
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  }
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}
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