forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			307 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			307 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections.Generic;
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using UnityEngine.Events;
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using UnityEngine.XR.Interaction.Toolkit;
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namespace UnityEngine.XR.Content.Interaction
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{
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    /// <summary>
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    /// An interactable that can be pushed by a direct interactor's movement
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    /// </summary>
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    public class XRPushButton : XRBaseInteractable
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    {
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        class PressInfo
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        {
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            internal IXRHoverInteractor m_Interactor;
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            internal bool m_InPressRegion = false;
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            internal bool m_WrongSide = false;
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        }
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        [Serializable]
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        public class ValueChangeEvent : UnityEvent<float> { }
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        [SerializeField]
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        [Tooltip("The object that is visually pressed down")]
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        Transform m_Button = null;
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        [SerializeField]
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        [Tooltip("The distance the button can be pressed")]
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        float m_PressDistance = 0.1f;
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        [SerializeField]
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        [Tooltip("Extra distance for clicking the button down")]
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        float m_PressBuffer = 0.01f;
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        [SerializeField]
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        [Tooltip("Offset from the button base to start testing for push")]
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        float m_ButtonOffset = 0.0f;
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        [SerializeField]
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        [Tooltip("How big of a surface area is available for pressing the button")]
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        float m_ButtonSize = 0.1f;
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        [SerializeField]
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        [Tooltip("Treat this button like an on/off toggle")]
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        bool m_ToggleButton = false;
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        [SerializeField]
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        [Tooltip("Events to trigger when the button is pressed")]
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        UnityEvent m_OnPress;
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        [SerializeField]
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        [Tooltip("Events to trigger when the button is released")]
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        UnityEvent m_OnRelease;
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        [SerializeField]
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        [Tooltip("Events to trigger when the button pressed value is updated. Only called when the button is pressed")]
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        ValueChangeEvent m_OnValueChange;
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        [SerializeField]
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        [Tooltip("Audio source to play when the button is pressed")]
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        AudioSource m_AudioSource;
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        bool m_Pressed = false;
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        bool m_Toggled = false;
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        float m_Value = 0f;
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        Vector3 m_BaseButtonPosition = Vector3.zero;
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        Dictionary<IXRHoverInteractor, PressInfo> m_HoveringInteractors = new Dictionary<IXRHoverInteractor, PressInfo>();
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        /// <summary>
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        /// The object that is visually pressed down
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        /// </summary>
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        public Transform button
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        {
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            get => m_Button;
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            set => m_Button = value;
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        }
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        /// <summary>
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        /// The distance the button can be pressed
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        /// </summary>
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        public float pressDistance
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        {
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            get => m_PressDistance;
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            set => m_PressDistance = value;
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        }
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        /// <summary>
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        /// The distance (in percentage from 0 to 1) the button is currently being held down
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        /// </summary>
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        public float value => m_Value;
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        /// <summary>
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        /// Events to trigger when the button is pressed
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        /// </summary>
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        public UnityEvent onPress => m_OnPress;
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        /// <summary>
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        /// Events to trigger when the button is released
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        /// </summary>
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        public UnityEvent onRelease => m_OnRelease;
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        /// <summary>
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        /// Events to trigger when the button distance value is changed. Only called when the button is pressed
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        /// </summary>
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        public ValueChangeEvent onValueChange => m_OnValueChange;
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        /// <summary>
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        /// Whether or not a toggle button is in the locked down position
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        /// </summary>
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        public bool toggleValue
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        {
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            get => m_ToggleButton && m_Toggled;
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            set
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            {
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                if (!m_ToggleButton)
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                    return;
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                m_Toggled = value;
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                if (m_Toggled)
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                    SetButtonHeight(-m_PressDistance);
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                else
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                    SetButtonHeight(0.0f);
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            }
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        }
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        public override bool IsHoverableBy(IXRHoverInteractor interactor)
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        {
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            if (interactor is XRRayInteractor)
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                return false;
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            return base.IsHoverableBy(interactor);
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        }
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        void Start()
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        {
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            if (m_Button != null)
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                m_BaseButtonPosition = m_Button.position;
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        }
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        protected override void OnEnable()
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        {
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            base.OnEnable();
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            if (m_Toggled)
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                SetButtonHeight(-m_PressDistance);
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            else
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                SetButtonHeight(0.0f);
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            hoverEntered.AddListener(StartHover);
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            hoverExited.AddListener(EndHover);
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        }
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        protected override void OnDisable()
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        {
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            hoverEntered.RemoveListener(StartHover);
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            hoverExited.RemoveListener(EndHover);
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            base.OnDisable();
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        }
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        void StartHover(HoverEnterEventArgs args)
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        {
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            m_HoveringInteractors.Add(args.interactorObject, new PressInfo { m_Interactor = args.interactorObject });
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        }
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        void EndHover(HoverExitEventArgs args)
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        {
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            m_HoveringInteractors.Remove(args.interactorObject);
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            if (m_HoveringInteractors.Count == 0)
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            {
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                if (m_ToggleButton && m_Toggled)
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                    SetButtonHeight(-m_PressDistance);
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                else
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                    SetButtonHeight(0.0f);
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            }
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        }
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        public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase)
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        {
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            base.ProcessInteractable(updatePhase);
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            if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic)
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            {
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                if (m_HoveringInteractors.Count > 0)
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                {
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                    UpdatePress();
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                }
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            }
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        }
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        void UpdatePress()
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        {
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            var minimumHeight = 0.0f;
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            if (m_ToggleButton && m_Toggled)
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                minimumHeight = -m_PressDistance;
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            // Go through each interactor
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            foreach (var pressInfo in m_HoveringInteractors.Values)
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            {
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                var interactorTransform = pressInfo.m_Interactor.GetAttachTransform(this);
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                var localOffset = transform.InverseTransformVector(interactorTransform.position - m_BaseButtonPosition);
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                var withinButtonRegion = (Mathf.Abs(localOffset.x) < m_ButtonSize && Mathf.Abs(localOffset.z) < m_ButtonSize);
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                if (withinButtonRegion)
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                {
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                    if (!pressInfo.m_InPressRegion)
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                    {
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                        pressInfo.m_WrongSide = (localOffset.y < m_ButtonOffset);
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                    }
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                    if (!pressInfo.m_WrongSide)
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                        minimumHeight = Mathf.Min(minimumHeight, localOffset.y - m_ButtonOffset);
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                }
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                pressInfo.m_InPressRegion = withinButtonRegion;
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                Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
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            }
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            minimumHeight = Mathf.Max(minimumHeight, -(m_PressDistance + m_PressBuffer));
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            // If button height goes below certain amount, enter press mode
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            var pressed = m_ToggleButton ? (minimumHeight <= -(m_PressDistance + m_PressBuffer)) : (minimumHeight < -m_PressDistance);
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            var currentDistance = Mathf.Max(0f, -minimumHeight - m_PressBuffer);
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            m_Value = currentDistance / m_PressDistance;
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            if (m_ToggleButton)
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            {
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                if (pressed)
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                {
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                    if (!m_Pressed)
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                    {
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                        m_Toggled = !m_Toggled;
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                        if (m_Toggled)
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                        {
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                            m_OnPress.Invoke();
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                        }
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                        else
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                            m_OnRelease.Invoke();
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                    }
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                }
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            }
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            else
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            {
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                if (pressed)
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                {
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                    if (!m_Pressed)
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                        m_OnPress.Invoke();
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                }
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                else
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                {
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                    if (m_Pressed)
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                        m_OnRelease.Invoke();
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                        // Play sound if the audio source is set
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                        if (m_AudioSource != null)
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                        {
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                            m_AudioSource.Play();
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                        }
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                }
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            }
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            m_Pressed = pressed;
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            // Call value change event
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            if (m_Pressed)
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                m_OnValueChange.Invoke(m_Value);
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            SetButtonHeight(minimumHeight);
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        }
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        void SetButtonHeight(float height)
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        {
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            if (m_Button == null)
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                return;
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            Vector3 newPosition = m_Button.localPosition;
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            newPosition.y = height;
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            m_Button.localPosition = newPosition;
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        }
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        void OnDrawGizmosSelected()
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        {
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            var pressStartPoint = Vector3.zero;
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            if (m_Button != null)
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            {
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                pressStartPoint = m_Button.localPosition;
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            }
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            pressStartPoint.y += m_ButtonOffset - (m_PressDistance * 0.5f);
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            Gizmos.color = Color.green;
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            Gizmos.matrix = transform.localToWorldMatrix;
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            Gizmos.DrawWireCube(pressStartPoint, new Vector3(m_ButtonSize, m_PressDistance, m_ButtonSize));
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        }
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        void OnValidate()
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        {
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            SetButtonHeight(0.0f);
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        }
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    }
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}
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