forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine.XR.Interaction.Toolkit;
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namespace UnityEngine.XR.Content.Interaction
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{
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    /// <summary>
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    /// Socket interactor that only selects and hovers interactables with a keychain component containing specific keys.
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    /// </summary>
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    public class XRLockSocketInteractor : XRSocketInteractor
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    {
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        [Space]
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        [SerializeField]
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        [Tooltip("The required keys to interact with this socket.")]
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        Lock m_Lock;
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        /// <summary>
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        /// The required keys to interact with this socket.
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        /// </summary>
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        public Lock keychainLock
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        {
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            get => m_Lock;
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            set => m_Lock = value;
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        }
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        /// <inheritdoc />
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        public override bool CanHover(IXRHoverInteractable interactable)
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        {
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            if (!base.CanHover(interactable))
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                return false;
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            var keyChain = interactable.transform.GetComponent<IKeychain>();
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            return m_Lock.CanUnlock(keyChain);
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        }
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        /// <inheritdoc />
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        public override bool CanSelect(IXRSelectInteractable interactable)
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        {
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            if (!base.CanSelect(interactable))
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                return false;
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            var keyChain = interactable.transform.GetComponent<IKeychain>();
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            return m_Lock.CanUnlock(keyChain);
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        }
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    }
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}
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