forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			31 lines
		
	
	
		
			829 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			829 B
		
	
	
	
		
			C#
		
	
	
	
	
	
//InputHandler.cs
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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public class InputHandler : MonoBehaviour
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{
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    // SerializeField let's us assign a value in the Unity editor for private variables.
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    [SerializeField]
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    // The character currently being commanded
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    private GridMovement currentActor;
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    // A list of all characters in the scene
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    private List<GridMovement> allActors;
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    // Variables for binding commands to input and executing commands
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    public List<Command> Keymap = new List<Command>();  // keycode to command mapping
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    // Use this for initialization
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    void Awake()
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    {
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        // TODO: Add movement commands to the list
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    }
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    void Update()
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    {
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        // TODO: Loop through all commands and execute them on correct actor via correct key press.
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    }
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} |