forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			24 lines
		
	
	
		
			849 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			849 B
		
	
	
	
		
			C#
		
	
	
	
	
	
//Command.cs
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using UnityEngine;
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public abstract class Command
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{
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    public abstract KeyCode Key { get; set; }
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    public abstract string Description { get; }
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    /*
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    Todo:
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        1. Add an abstract Execute method with an argument for receiver.
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            For your consideration:
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                What would make for a good Execute receiver parameter?
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                Should we try to limit the receiver types?
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                How precisely can we limit the receiver's type?
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                Could we move the receiver into command data instead?
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                What are the benefits of either approach? Which works best here?
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    */
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    /*
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    2. Create a MoveCommand class, which executes Walk method in TileBasedMovement component.
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       Execute method of this command should call the Walk(Vector3 direction) method of GridMovement.
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*/
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} |