forked from cgvr/DeltaVR
35 lines
699 B
C#
35 lines
699 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Printable : MonoBehaviour
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{
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private Texture2D attachedTexture;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public Texture2D GetTexture()
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{
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return attachedTexture;
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}
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public void AttachTexture(Texture2D texture)
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{
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Sprite sprite = ModelGenerationUtils.CreateSprite(texture);
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Image imageDisplay = GetComponentInChildren<Image>();
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imageDisplay.sprite = sprite;
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attachedTexture = texture;
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}
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}
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