forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/*
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 * Copyright (c) Meta Platforms, Inc. and affiliates.
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 * All rights reserved.
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 *
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 * Licensed under the Oculus SDK License Agreement (the "License");
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 * you may not use the Oculus SDK except in compliance with the License,
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 * which is provided at the time of installation or download, or which
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 * otherwise accompanies this software in either electronic or hard copy form.
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 *
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 * You may obtain a copy of the License at
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 *
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 * https://developer.oculus.com/licenses/oculussdk/
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 *
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 * Unless required by applicable law or agreed to in writing, the Oculus SDK
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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/************************************************************************************
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 * Filename    :   ONSPPropagationSettings.cs
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 * Content     :   Exposes settings for Propagation
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 ***********************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ONSPPropagationSettings : MonoBehaviour 
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{
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    // quality as a percentage
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    public float quality = 100.0f;
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	void Update () 
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    {
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        ONSPPropagation.Interface.SetPropagationQuality(quality / 100.0f);
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	}
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}
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