forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus Master SDK License Version 1.0 (the "License"); you may not use
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the Utilities SDK except in compliance with the License, which is provided at the time of installation
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or download, or which otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/oculusmastersdk-1.0/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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/// <summary>
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/// Visualizes progress for operations such as loading.
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/// </summary>
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public class OVRProgressIndicator : MonoBehaviour
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{
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    public MeshRenderer progressImage;
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    [Range(0, 1)]
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    public float currentProgress = 0.7f;
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    void Awake()
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    {
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        progressImage.sortingOrder = 150;
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    }
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    // Update is called once per frame
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    void Update()
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    {
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        progressImage.sharedMaterial.SetFloat("_AlphaCutoff", 1-currentProgress);
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    }
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}
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