forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			30 lines
		
	
	
		
			924 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			924 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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public class PlayAnimationOnTrigger : MonoBehaviour
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{
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    [SerializeField] public Animator animator;  // Reference to the Animator component
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    [SerializeField] public string animationName = "YourAnimation"; // Name of the animation to play
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    private void OnTriggerEnter(Collider other)
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    {
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        // Check if the animator is assigned
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        if (animator == null)
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        {
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            Debug.LogWarning("Animator not assigned!", this);
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            return;
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        }
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        // Check if the animation is already playing
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        if (animator.GetCurrentAnimatorStateInfo(0).IsName(animationName) && animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1)
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        {
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            Debug.Log("Animation is already playing.");
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            return;
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        }
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        // Play the animation
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        animator.Play(animationName, 0, 0f);
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        Debug.Log("Playing animation: " + animationName);
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    }
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}
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