forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			27 lines
		
	
	
		
			309 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			309 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
Shader "Unlit/HideStencil"
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{
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	Properties
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	{
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		[IntRange] _StencilID("Stencil ID", Range(1, 255)) = 1
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	}
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	SubShader
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	{
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		Tags
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		{
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			"RenderType" = "Opaque"
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			"Queue" = "Geometry"
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			"RenderPipeline" = "UniversalPipeline"
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		}
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		Pass
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		{
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			Stencil
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			{
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				Ref[_StencilID]
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				Comp NotEqual
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			}
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		}
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	}
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}
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