forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			29 lines
		
	
	
		
			557 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			557 B
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace Oculus.Platform.Models
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{
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  using UnityEngine;
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  using System;
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  using System.ComponentModel;
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  public class PingResult
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  {
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    public PingResult(UInt64 id, UInt64? pingTimeUsec) {
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      this.ID = id;
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      this.pingTimeUsec = pingTimeUsec;
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    }
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    public UInt64 ID { get; private set; }
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    public UInt64 PingTimeUsec {
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      get {
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        return pingTimeUsec.HasValue ? pingTimeUsec.Value : 0;
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      }
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    }
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    public bool IsTimeout {
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      get {
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        return !pingTimeUsec.HasValue;
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      }
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    }
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    private UInt64? pingTimeUsec;
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  }
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}
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