forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			37 lines
		
	
	
		
			1011 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1011 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine.UI;
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using UnityEngine.XR.Interaction.Toolkit;
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namespace UnityEngine.XR.Content.Interaction
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{
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    public class DistanceCalculationToggle : MonoBehaviour
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    {
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        [SerializeField]
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        Toggle m_Toggle;
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        [SerializeField]
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        XRBaseInteractable[] m_Interactables;
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        void Start()
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        {
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            if (m_Toggle == null)
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                return;
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            OnToggleValueChanged(m_Toggle.isOn);
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            m_Toggle.onValueChanged.AddListener(OnToggleValueChanged);
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        }
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        void OnToggleValueChanged(bool value)
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        {
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            var distanceCalculationMode = value
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                ? XRBaseInteractable.DistanceCalculationMode.ColliderVolume
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                : XRBaseInteractable.DistanceCalculationMode.ColliderPosition;
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            foreach (var interactable in m_Interactables)
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            {
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                if (interactable != null)
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                    interactable.distanceCalculationMode = distanceCalculationMode;
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            }
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        }
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    }
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}
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