forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace UnityEngine.XR.Content.Rendering
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{
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    /// <summary>
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    /// Specifies how a material is applied to renderer for highlighting
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    /// </summary>
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    public enum MaterialHighlightMode
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    {
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        /// <summary>Adds a new material to the renderers materials array</summary>
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        Layer,
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        /// <summary>Replace the renderers materials with materials</summary>
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        Replace,
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    }
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    /// <summary>
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    /// Identifies a script as one that can apply a highlight to renderers
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    /// </summary>
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    public interface IMaterialHighlight
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    {
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        /// <summary>
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        /// How a new material will be applied to the renderer's material array.
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        /// </summary>
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        MaterialHighlightMode highlightMode { get; set; }
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        /// <summary>
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        /// Material to use for highlighting
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        /// </summary>
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        Material highlightMaterial { get; }
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        /// <summary>
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        /// Used to set up any initial values or materials
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        /// </summary>
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        void Initialize();
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        /// <summary>
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        /// Used to remove any persistent objects
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        /// </summary>
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        void Deinitialize();
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        /// <summary>
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        /// Raised when a highlight operations has completed
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        /// </summary>
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        void OnHighlight();
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        /// <summary>
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        /// Raised when a un-highlight operations has completed
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        /// </summary>
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        /// <returns>A requested delay to transition out the highlight</returns>
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        float OnUnhighlight();
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    }
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}
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