forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			30 lines
		
	
	
		
			1021 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			1021 B
		
	
	
	
		
			C#
		
	
	
	
	
	
namespace UnityEngine.XR.Content.Animation
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{
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    /// <summary>
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    /// Enables a component to react to the 'ActionFinished' animation event.
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    /// </summary>
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    /// <seealso cref="IAnimationEventActionBegin"/>
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    public interface IAnimationEventActionFinished
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    {
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        void ActionFinished(string label);
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    }
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    /// <summary>
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    /// Calls the 'ActionFinished' function on any supported component when the target animation exits.
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    /// </summary>
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    /// <seealso cref="AnimationEventActionBegin"/>
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    public class AnimationEventActionFinished : StateMachineBehaviour
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    {
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        [SerializeField]
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        [Tooltip("A label identifying the animation that has finished.")]
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        string m_Label;
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        /// <inheritdoc />
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        public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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        {
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            var eventReceiver = animator.GetComponentInParent<IAnimationEventActionFinished>();
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            eventReceiver?.ActionFinished(m_Label);
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        }
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    }
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}
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