forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			38 lines
		
	
	
		
			857 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			857 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class RebindMenu : MonoBehaviour
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{
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    [SerializeField] private Text instruction;
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    private ControlCard controlCard;
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    public void Open(ControlCard keybindCard)
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    {
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        controlCard = keybindCard;
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        instruction.text = $"Enter new key for\n" +
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                           $"{controlCard.MyCommand.Description}";
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        gameObject.SetActive(true);
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    }
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    public void Close()
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    {
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        gameObject.SetActive(false);
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    }
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    //On GUI provides a convenient method to get keycodes through Event data
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    void OnGUI()
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    {
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        if(!(Event.current.isKey && Input.anyKeyDown))
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            return;
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        controlCard.MyCommand.Key = Event.current.keyCode;
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        controlCard.Refresh();
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        Close();
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    }
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}
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