forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ControlsMenu : MonoBehaviour
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{
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    [Header("Widgets")]
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    [SerializeField] private GameObject mainPanel;
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    [SerializeField] private GameObject scrollContent;
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    [SerializeField] private RebindMenu rebindMenu;
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    [Header("Prefabs")]
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    [SerializeField] private ControlCard controlCardPrefab;
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    private InputHandler inputHandler;
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    // Start is called before the first frame update
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    void Start()
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    {
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        inputHandler = FindObjectOfType<InputHandler>();
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        if (inputHandler == null)
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        {
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            gameObject.SetActive(false);
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            return;
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        }
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        foreach (Command command in inputHandler.Keymap)
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        {
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            ControlCard card = Instantiate(controlCardPrefab, scrollContent.transform);
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            card.Populate(command, rebindMenu);
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        }
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        Close();
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    }
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    public void Open()
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    {
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        mainPanel.SetActive(true);
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        inputHandler.enabled = false;
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    }
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    public void Close()
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    {
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        mainPanel.SetActive(false);
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        rebindMenu.Close();
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        inputHandler.enabled = true;
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    }
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}
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