forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			31 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using FishNet.Connection;
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using FishNet.Observing;
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using UnityEngine;
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namespace FishNet.Component.Observing
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{
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    [CreateAssetMenu(menuName = "FishNet/Observers/Host Only Condition", fileName = "New Host Only Condition")]
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    public class HostOnlyCondition : ObserverCondition
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    {
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        public override bool ConditionMet(NetworkConnection connection, bool currentlyAdded, out bool notProcessed)
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        {
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            notProcessed = false;
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            /* Only return true if connection is the local client.
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             * This check only runs on the server, so if local client
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             * is true then they must also be the server (clientHost). */
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            return (base.NetworkObject.ClientManager.Connection == connection);
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        }
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        public override bool Timed()
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        {
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            return false;
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        }
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        public override ObserverCondition Clone()
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        {
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            HostOnlyCondition copy = ScriptableObject.CreateInstance<HostOnlyCondition>();
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            return copy;
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        }
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    }
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}
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