forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			21 lines
		
	
	
		
			478 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			478 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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namespace FishNet.Object
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{
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    [System.Serializable]
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    public struct TransformProperties
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    {
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        public readonly Vector3 Position;
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        public readonly Quaternion Rotation;
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        public readonly Vector3 LocalScale;
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        public TransformProperties(Vector3 position, Quaternion rotation, Vector3 localScale)
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        {
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            Position = position;
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            Rotation = rotation;
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            LocalScale = localScale;
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        }
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    }
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}
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