forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			617 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			617 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using FishNet.Documenting;
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using FishNet.Managing.Logging;
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using FishNet.Object.Synchronizing.Internal;
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using FishNet.Serializing;
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using FishNet.Serializing.Helping;
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using FishNet.Utility.Performance;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace FishNet.Object.Synchronizing
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{
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    public class SyncHashSet<T> : SyncBase, ISet<T>
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    {
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        #region Types.
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        /// <summary>
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        /// Information needed to invoke a callback.
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        /// </summary>
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        private struct CachedOnChange
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        {
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            internal readonly SyncHashSetOperation Operation;
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            internal readonly T Item;
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            public CachedOnChange(SyncHashSetOperation operation, T item)
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            {
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                Operation = operation;
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                Item = item;
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            }
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        }
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        /// <summary>
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        /// Information about how the collection has changed.
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        /// </summary>
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        private struct ChangeData
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        {
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            internal readonly SyncHashSetOperation Operation;
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            internal readonly T Item;
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            public ChangeData(SyncHashSetOperation operation, T item)
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            {
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                Operation = operation;
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                Item = item;
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            }
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        }
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        #endregion
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        #region Public.
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        /// <summary>
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        /// Implementation from List<T>. Not used.
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        /// </summary>
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        [APIExclude]
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        public bool IsReadOnly => false;
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        /// <summary>
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        /// Delegate signature for when SyncList changes.
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        /// </summary>
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        /// <param name="op">Type of change.</param>
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        /// <param name="item">Item which was modified.</param>
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        /// <param name="asServer">True if callback is occuring on the server.</param>
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        [APIExclude]
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        public delegate void SyncHashSetChanged(SyncHashSetOperation op, T item, bool asServer);
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        /// <summary>
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        /// Called when the SyncList changes.
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        /// </summary>
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        public event SyncHashSetChanged OnChange;
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        /// <summary>
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        /// Collection of objects.
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        /// </summary>
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        public readonly ISet<T> Collection;
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        /// <summary>
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        /// Copy of objects on client portion when acting as a host.
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        /// </summary>
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        public readonly ISet<T> ClientHostCollection = new HashSet<T>();
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        /// <summary>
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        /// Number of objects in the collection.
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        /// </summary>
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        public int Count => Collection.Count;
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        #endregion
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        #region Private.        
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        /// <summary>
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        /// ListCache for comparing.
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        /// </summary>
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        private ListCache<T> _listCache;
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        /// <summary>
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        /// Values upon initialization.
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        /// </summary>
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        private ISet<T> _initialValues = new HashSet<T>();
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        /// <summary>
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        /// Comparer to see if entries change when calling public methods.
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        /// </summary>
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        private readonly IEqualityComparer<T> _comparer;
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        /// <summary>
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        /// Changed data which will be sent next tick.
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        /// </summary>
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        private readonly List<ChangeData> _changed = new List<ChangeData>();
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        /// <summary>
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        /// Server OnChange events waiting for start callbacks.
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        /// </summary>
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        private readonly List<CachedOnChange> _serverOnChanges = new List<CachedOnChange>();
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        /// <summary>
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        /// Client OnChange events waiting for start callbacks.
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        /// </summary>
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        private readonly List<CachedOnChange> _clientOnChanges = new List<CachedOnChange>();
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        /// <summary>
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        /// True if values have changed since initialization.
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        /// The only reasonable way to reset this during a Reset call is by duplicating the original list and setting all values to it on reset.
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        /// </summary>
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        private bool _valuesChanged;
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        /// <summary>
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        /// True to send all values in the next WriteDelta.
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        /// </summary>
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        private bool _sendAll;
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        #endregion
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        [APIExclude]
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        public SyncHashSet() : this(new HashSet<T>(), EqualityComparer<T>.Default) { }
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        [APIExclude]
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        public SyncHashSet(IEqualityComparer<T> comparer) : this(new HashSet<T>(), (comparer == null) ? EqualityComparer<T>.Default : comparer) { }
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        [APIExclude]
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        public SyncHashSet(ISet<T> collection, IEqualityComparer<T> comparer = null)
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        {
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            this._comparer = (comparer == null) ? EqualityComparer<T>.Default : comparer;
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            this.Collection = collection;
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            //Add each in collection to clienthostcollection.
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            foreach (T item in collection)
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                ClientHostCollection.Add(item);
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        }
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        /// <summary>
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        /// Called when the SyncType has been registered, but not yet initialized over the network.
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        /// </summary>
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        protected override void Registered()
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        {
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            base.Registered();
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            foreach (T item in Collection)
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                _initialValues.Add(item);
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        }
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        /// <summary>
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        /// Gets the collection being used within this SyncList.
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        /// </summary>
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        /// <returns></returns>
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        public HashSet<T> GetCollection(bool asServer)
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        {
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            bool asClientAndHost = (!asServer && base.NetworkManager.IsServer);
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            ISet<T> collection = (asClientAndHost) ? ClientHostCollection : Collection;
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            return (collection as HashSet<T>);
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        }
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        /// <summary>
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        /// Adds an operation and invokes locally.
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        /// </summary>
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        private void AddOperation(SyncHashSetOperation operation, T item)
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        {
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            if (!base.IsRegistered)
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                return;
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            bool asServerInvoke = (!base.IsNetworkInitialized || base.NetworkBehaviour.IsServer);
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            if (asServerInvoke)
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            {
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                _valuesChanged = true;
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                if (base.Dirty())
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                {
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                    ChangeData change = new ChangeData(operation, item);
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                    _changed.Add(change);
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                }
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            }
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            InvokeOnChange(operation, item, asServerInvoke);
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        }
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        /// <summary>
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        /// Called after OnStartXXXX has occurred.
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        /// </summary>
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        /// <param name="asServer">True if OnStartServer was called, false if OnStartClient.</param>
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        public override void OnStartCallback(bool asServer)
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        {
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            base.OnStartCallback(asServer);
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            List<CachedOnChange> collection = (asServer) ? _serverOnChanges : _clientOnChanges;
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            if (OnChange != null)
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            {
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                foreach (CachedOnChange item in collection)
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                    OnChange.Invoke(item.Operation, item.Item, asServer);
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            }
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            collection.Clear();
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        }
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        /// <summary>
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        /// Writes all changed values.
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        /// </summary>
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        /// <param name="writer"></param>
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        ///<param name="resetSyncTick">True to set the next time data may sync.</param>
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        public override void WriteDelta(PooledWriter writer, bool resetSyncTick = true)
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        {
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            //If sending all then clear changed and write full.
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            if (_sendAll)
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            {
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                _sendAll = false;
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                _changed.Clear();
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                WriteFull(writer);
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            }
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            else
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            {
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                base.WriteDelta(writer, resetSyncTick);
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                //False for not full write.
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                writer.WriteBoolean(false);
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                writer.WriteInt32(_changed.Count);
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                for (int i = 0; i < _changed.Count; i++)
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                {
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                    ChangeData change = _changed[i];
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                    writer.WriteByte((byte)change.Operation);
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                    //Clear does not need to write anymore data so it is not included in checks.
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                    if (change.Operation == SyncHashSetOperation.Add || change.Operation == SyncHashSetOperation.Remove || change.Operation == SyncHashSetOperation.Update)
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                    {
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                        writer.Write(change.Item);
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                    }
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                }
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                _changed.Clear();
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            }
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        }
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        /// <summary>
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        /// Writes all values if not initial values.
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        /// </summary>
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        /// <param name="writer"></param>
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        public override void WriteFull(PooledWriter writer)
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        {
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            if (!_valuesChanged)
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                return;
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            base.WriteHeader(writer, false);
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            //True for full write.
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            writer.WriteBoolean(true);
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            int count = Collection.Count;
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            writer.WriteInt32(count);
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            foreach (T item in Collection)
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            {
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                writer.WriteByte((byte)SyncHashSetOperation.Add);
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                writer.Write(item);
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            }
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        }
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        /// <summary>
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        /// Reads and sets the current values for server or client.
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        /// </summary>
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        [APIExclude]
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        public override void Read(PooledReader reader, bool asServer)
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        {
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            /* When !asServer don't make changes if server is running.
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            * This is because changes would have already been made on
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            * the server side and doing so again would result in duplicates
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            * and potentially overwrite data not yet sent. */
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            bool asClientAndHost = (!asServer && base.NetworkManager.IsServer);
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            ISet<T> collection = (asClientAndHost) ? ClientHostCollection : Collection;
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            //Clear collection since it's a full write.
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            bool fullWrite = reader.ReadBoolean();
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            if (fullWrite)
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                collection.Clear();
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            int changes = reader.ReadInt32();
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            for (int i = 0; i < changes; i++)
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            {
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                SyncHashSetOperation operation = (SyncHashSetOperation)reader.ReadByte();
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                T next = default;
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                //Add.
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                if (operation == SyncHashSetOperation.Add)
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                {
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                    next = reader.Read<T>();
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                    collection.Add(next);
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                }
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                //Clear.
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                else if (operation == SyncHashSetOperation.Clear)
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                {
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                    collection.Clear();
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                }
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                //Remove.
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                else if (operation == SyncHashSetOperation.Remove)
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                {
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                    next = reader.Read<T>();
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                    collection.Remove(next);
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                }
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                //Updated.
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                else if (operation == SyncHashSetOperation.Update)
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                {
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                    next = reader.Read<T>();
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                    collection.Remove(next);
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                    collection.Add(next);
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                }
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                InvokeOnChange(operation, next, false);
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            }
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            //If changes were made invoke complete after all have been read.
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            if (changes > 0)
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                InvokeOnChange(SyncHashSetOperation.Complete, default, false);
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        }
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        /// <summary>
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        /// Invokes OnChanged callback.
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        /// </summary>
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        private void InvokeOnChange(SyncHashSetOperation operation, T item, bool asServer)
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        {
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            if (asServer)
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            {
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                if (base.NetworkBehaviour.OnStartServerCalled)
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                    OnChange?.Invoke(operation, item, asServer);
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                else
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                    _serverOnChanges.Add(new CachedOnChange(operation, item));
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            }
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            else
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            {
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                if (base.NetworkBehaviour.OnStartClientCalled)
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                    OnChange?.Invoke(operation, item, asServer);
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                else
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                    _clientOnChanges.Add(new CachedOnChange(operation, item));
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            }
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        }
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        /// <summary>
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        /// Resets to initialized values.
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        /// </summary>
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        public override void Reset()
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        {
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            base.Reset();
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            _sendAll = false;
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            _changed.Clear();
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            Collection.Clear();
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            ClientHostCollection.Clear();
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            foreach (T item in _initialValues)
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            {
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                Collection.Add(item);
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                ClientHostCollection.Add(item);
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            }
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        }
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        /// <summary>
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        /// Adds value.
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        /// </summary>
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        /// <param name="item"></param>
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        public bool Add(T item)
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        {
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            return Add(item, true);
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        }
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        private bool Add(T item, bool asServer)
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        {
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            if (!base.CanNetworkSetValues(true))
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                return false;
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            bool result = Collection.Add(item);
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            //Only process if remove was successful.
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            if (result && asServer)
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            {
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                if (base.NetworkManager == null)
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                    ClientHostCollection.Add(item);
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                AddOperation(SyncHashSetOperation.Add, item);
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            }
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            return result;
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        }
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        /// <summary>
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        /// Adds a range of values.
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        /// </summary>
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        /// <param name="range"></param>
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        public void AddRange(IEnumerable<T> range)
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        {
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            foreach (T entry in range)
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                Add(entry, true);
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        }
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        /// <summary>
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        /// Clears all values.
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        /// </summary>
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        public void Clear()
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        {
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            Clear(true);
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        }
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        private void Clear(bool asServer)
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        {
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            if (!base.CanNetworkSetValues(true))
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                return;
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            Collection.Clear();
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            if (asServer)
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            {
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                if (base.NetworkManager == null)
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                    ClientHostCollection.Clear();
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                AddOperation(SyncHashSetOperation.Clear, default);
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            }
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        }
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        /// <summary>
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        /// Returns if value exist.
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        /// </summary>
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        /// <param name="item"></param>
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        /// <returns></returns>
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        public bool Contains(T item)
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        {
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            return Collection.Contains(item);
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        }
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        /// <summary>
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        /// Removes a value.
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        /// </summary>
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        /// <param name="item"></param>
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        /// <returns></returns>
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        public bool Remove(T item)
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        {
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            return Remove(item, true);
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        }
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        private bool Remove(T item, bool asServer)
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        {
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            if (!base.CanNetworkSetValues(true))
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                return false;
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            bool result = Collection.Remove(item);
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            //Only process if remove was successful.
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            if (result && asServer)
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            {
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                if (base.NetworkManager == null)
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                    ClientHostCollection.Remove(item);
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                AddOperation(SyncHashSetOperation.Remove, item);
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            }
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            return result;
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        }
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        /// <summary>
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        /// Dirties the entire collection forcing a full send.
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        /// </summary>
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        public void DirtyAll()
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        {
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            if (!base.IsRegistered)
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                return;
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            if (!base.CanNetworkSetValues(true))
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                return;
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            if (base.Dirty())
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                _sendAll = true;
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        }
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        /// <summary>
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        /// Looks up obj in Collection and if found marks it's index as dirty.
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        /// This operation can be very expensive, will cause allocations, and may fail if your value cannot be compared.
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        /// </summary>
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        /// <param name="obj">Object to lookup.</param>
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        public void Dirty(T obj)
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        {
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            if (!base.IsRegistered)
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                return;
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            if (!base.CanNetworkSetValues(true))
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                return;
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            foreach (T item in Collection)
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            {
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                if (item.Equals(obj))
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                {
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                    AddOperation(SyncHashSetOperation.Update, obj);
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                    return;
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                }
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            }
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            //Not found.
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            base.NetworkManager.LogError($"Could not find object within SyncHashSet, dirty will not be set.");
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        }
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        /// <summary>
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        /// Returns Enumerator for collection.
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						|
        /// </summary>
 | 
						|
        /// <returns></returns>
 | 
						|
        public IEnumerator GetEnumerator() => Collection.GetEnumerator();
 | 
						|
        [APIExclude]
 | 
						|
        IEnumerator<T> IEnumerable<T>.GetEnumerator() => Collection.GetEnumerator();
 | 
						|
        [APIExclude]
 | 
						|
        IEnumerator IEnumerable.GetEnumerator() => Collection.GetEnumerator();
 | 
						|
 | 
						|
        public void ExceptWith(IEnumerable<T> other)
 | 
						|
        {
 | 
						|
            //Again, removing from self is a clear.
 | 
						|
            if (other == Collection)
 | 
						|
            {
 | 
						|
                Clear();
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                foreach (T item in other)
 | 
						|
                    Remove(item);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public void IntersectWith(IEnumerable<T> other)
 | 
						|
        {
 | 
						|
            ISet<T> set;
 | 
						|
            if (other is ISet<T> setA)
 | 
						|
                set = setA;
 | 
						|
            else
 | 
						|
                set = new HashSet<T>(other);
 | 
						|
 | 
						|
            IntersectWith(set);
 | 
						|
        }
 | 
						|
 | 
						|
        private void IntersectWith(ISet<T> other)
 | 
						|
        {
 | 
						|
            Intersect(Collection);
 | 
						|
            if (base.NetworkManager == null)
 | 
						|
                Intersect(ClientHostCollection);
 | 
						|
 | 
						|
            void Intersect(ISet<T> collection)
 | 
						|
            {
 | 
						|
                if (_listCache == null)
 | 
						|
                    _listCache = new ListCache<T>();
 | 
						|
                else
 | 
						|
                    _listCache.Reset();
 | 
						|
 | 
						|
                _listCache.AddValues(collection);
 | 
						|
 | 
						|
                int count = _listCache.Written;
 | 
						|
                for (int i = 0; i < count; i++)
 | 
						|
                {
 | 
						|
                    T entry = _listCache.Collection[i];
 | 
						|
                    if (!other.Contains(entry))
 | 
						|
                        Remove(entry);
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
        }
 | 
						|
 | 
						|
        public bool IsProperSubsetOf(IEnumerable<T> other)
 | 
						|
        {
 | 
						|
            return Collection.IsProperSubsetOf(other);
 | 
						|
        }
 | 
						|
 | 
						|
        public bool IsProperSupersetOf(IEnumerable<T> other)
 | 
						|
        {
 | 
						|
            return Collection.IsProperSupersetOf(other);
 | 
						|
        }
 | 
						|
 | 
						|
        public bool IsSubsetOf(IEnumerable<T> other)
 | 
						|
        {
 | 
						|
            return Collection.IsSubsetOf(other);
 | 
						|
        }
 | 
						|
 | 
						|
        public bool IsSupersetOf(IEnumerable<T> other)
 | 
						|
        {
 | 
						|
            return Collection.IsSupersetOf(other);
 | 
						|
        }
 | 
						|
 | 
						|
        public bool Overlaps(IEnumerable<T> other)
 | 
						|
        {
 | 
						|
            bool result = Collection.Overlaps(other);
 | 
						|
            return result;
 | 
						|
        }
 | 
						|
 | 
						|
        public bool SetEquals(IEnumerable<T> other)
 | 
						|
        {
 | 
						|
            return Collection.SetEquals(other);
 | 
						|
        }
 | 
						|
 | 
						|
        public void SymmetricExceptWith(IEnumerable<T> other)
 | 
						|
        {
 | 
						|
            //If calling except on self then that is the same as a clear.
 | 
						|
            if (other == Collection)
 | 
						|
            {
 | 
						|
                Clear();
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                foreach (T item in other)
 | 
						|
                    Remove(item);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public void UnionWith(IEnumerable<T> other)
 | 
						|
        {
 | 
						|
            if (other == Collection)
 | 
						|
                return;
 | 
						|
 | 
						|
            foreach (T item in other)
 | 
						|
                Add(item);
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Adds an item.
 | 
						|
        /// </summary>
 | 
						|
        /// <param name="item"></param>
 | 
						|
        void ICollection<T>.Add(T item)
 | 
						|
        {
 | 
						|
            Add(item, true);
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Copies values to an array.
 | 
						|
        /// </summary>
 | 
						|
        /// <param name="array"></param>
 | 
						|
        /// <param name="index"></param>
 | 
						|
        public void CopyTo(T[] array, int index)
 | 
						|
        {
 | 
						|
            Collection.CopyTo(array, index);
 | 
						|
            if (base.NetworkManager == null)
 | 
						|
                ClientHostCollection.CopyTo(array, index);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |