forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			265 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			265 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using FishNet.Managing;
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using FishNet.Managing.Timing;
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using FishNet.Serializing;
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using FishNet.Transporting;
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace FishNet.Object.Synchronizing.Internal
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{
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    public class SyncBase : ISyncType
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    {
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        #region Public.
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        /// <summary>
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        /// True if this SyncBase has been registered within it's containing class.
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        /// </summary>
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        public bool IsRegistered { get; private set; }
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        /// <summary>
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        /// True if the object for which this SyncType is for has been initialized for the network.
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        /// </summary>
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        public bool IsNetworkInitialized => (IsRegistered && (NetworkBehaviour.IsServer || NetworkBehaviour.IsClient));
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        /// <summary>
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        /// True if a SyncObject, false if a SyncVar.
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        /// </summary>
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        public bool IsSyncObject { get; private set; }
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        /// <summary>
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        /// The settings for this SyncVar.
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        /// </summary>
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        public Settings Settings = new Settings();
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        /// <summary>
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        /// How often updates may send.
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        /// </summary>
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        public float SendRate => Settings.SendRate;
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        /// <summary>
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        /// True if this SyncVar needs to send data.
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        /// </summary>
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        public bool IsDirty { get; private set; }
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        /// <summary>
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        /// NetworkManager this uses.
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        /// </summary>
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        public NetworkManager NetworkManager = null;
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        /// <summary>
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        /// NetworkBehaviour this SyncVar belongs to.
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        /// </summary>
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        public NetworkBehaviour NetworkBehaviour = null;
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        /// <summary>
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        /// Next time a SyncVar may send data/
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        /// </summary>
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        public uint NextSyncTick = 0;
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        /// <summary>
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        /// Index within the sync collection.
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        /// </summary>
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        public uint SyncIndex { get; protected set; } = 0;
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        /// <summary>
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        /// Channel to send on.
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        /// </summary>
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        internal Channel Channel => _currentChannel;
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        #endregion
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        #region Private.
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        /// <summary>
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        /// Sync interval converted to ticks.
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        /// </summary>
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        private uint _timeToTicks;
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        /// <summary>
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        /// Channel to use for next write. To ensure eventual consistency this eventually changes to reliable when Settings are unreliable.
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        /// </summary>
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        private Channel _currentChannel;
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        #endregion
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        /// <summary>
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        /// Initializes this SyncBase.
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        /// </summary>
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        public void InitializeInstance(NetworkBehaviour nb, uint syncIndex, WritePermission writePermissions, ReadPermission readPermissions, float tickRate, Channel channel, bool isSyncObject)
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        {
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            NetworkBehaviour = nb;
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            SyncIndex = syncIndex;
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            _currentChannel = channel;
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            IsSyncObject = isSyncObject;
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            Settings = new Settings()
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            {
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                WritePermission = writePermissions,
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                ReadPermission = readPermissions,
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                SendRate = tickRate,
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                Channel = channel
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            };
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            NetworkBehaviour.RegisterSyncType(this, SyncIndex);
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        }
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        /// <summary>
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        /// Sets the SyncIndex.
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        /// </summary>
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        public void SetRegistered()
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        {
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            Registered();
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        }
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        /// <summary>
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        /// Called when the SyncType has been registered, but not yet initialized over the network.
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        /// </summary>
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        protected virtual void Registered()
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        {
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            IsRegistered = true;
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        }
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        /// <summary>
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        /// PreInitializes this for use with the network.
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        /// </summary>
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        public void PreInitialize(NetworkManager networkManager)
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        {
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            NetworkManager = networkManager;
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            if (Settings.SendRate < 0f)
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                Settings.SendRate = networkManager.ServerManager.GetSynctypeRate();
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            _timeToTicks = NetworkManager.TimeManager.TimeToTicks(Settings.SendRate, TickRounding.RoundUp);
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        }
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        /// <summary>
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        /// Called after OnStartXXXX has occurred.
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        /// </summary>
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        /// <param name="asServer">True if OnStartServer was called, false if OnStartClient.</param>
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        public virtual void OnStartCallback(bool asServer) { }
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        protected bool CanNetworkSetValues(bool warn = true)
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        {
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            /* If not registered then values can be set
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             * since at this point the object is still being initialized
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             * in awake so we want those values to be applied. */
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            if (!IsRegistered)
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                return true;
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            /* If the network is not initialized yet then let
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             * values be set. Values set here will not synchronize
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             * to the network. We are assuming the user is setting
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             * these values on client and server appropriately
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             * since they are being applied prior to this object
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             * being networked. */
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            if (!IsNetworkInitialized)
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                return true;
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            //If server is active then values can be set no matter what.
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            if (NetworkBehaviour.IsServer)
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                return true;
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            //Predicted spawning is enabled.
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            if (NetworkManager != null && NetworkManager.PredictionManager.GetAllowPredictedSpawning() && NetworkBehaviour.NetworkObject.AllowPredictedSpawning)
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                return true;
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            /* If here then server is not active and additional
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             * checks must be performed. */
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            bool result = (Settings.ReadPermission == ReadPermission.ExcludeOwner && NetworkBehaviour.IsOwner);
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            if (!result && warn)
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                LogServerNotActiveWarning();
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            return result;
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        }
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        /// <summary>
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        /// Logs that the operation could not be completed because the server is not active.
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        /// </summary>
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        protected void LogServerNotActiveWarning()
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        {
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            if (NetworkManager != null)
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                NetworkManager.LogWarning($"Cannot complete operation as server when server is not active.");
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        }
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        /// <summary>
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        /// Dirties this Sync and the NetworkBehaviour.
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        /// </summary>
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        public bool Dirty()
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        {
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            /* Reset channel even if already dirty.
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             * This is because the value might have changed
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             * which will reset the eventual consistency state. */
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            _currentChannel = Settings.Channel;
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            /* Once dirty don't undirty until it's
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             * processed. This ensures that data
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             * is flushed. */
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            bool canDirty = NetworkBehaviour.DirtySyncType(IsSyncObject);
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            IsDirty |= canDirty;
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            return canDirty;
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        }
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        /// <summary>
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        /// Sets IsDirty to false.
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        /// </summary>
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        internal void ResetDirty()
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        {
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            //If not a sync object and using unreliable channel.
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            if (!IsSyncObject && Settings.Channel == Channel.Unreliable)
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            {
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                //Check if dirty can be unset or if another tick must be run using reliable.
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                if (_currentChannel == Channel.Unreliable)
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                    _currentChannel = Channel.Reliable;
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                //Already sent reliable, can undirty. Channel will reset next time this dirties.
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                else
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                    IsDirty = false;
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            }
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            //If syncObject or using reliable unset dirty.
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            else
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            {
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                IsDirty = false;
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            }
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        }
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        /// <summary>
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        /// True if dirty and enough time has passed to write changes.
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        /// </summary>
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        /// <param name="tick"></param>
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        /// <returns></returns>
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        internal bool WriteTimeMet(uint tick)
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        {
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            return (IsDirty && tick >= NextSyncTick);
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        }
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        /// <summary>
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        /// Writes current value.
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        /// </summary>
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        /// <param name="writer"></param>
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        /// <param name="resetSyncTick">True to set the next time data may sync.</param>
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        public virtual void WriteDelta(PooledWriter writer, bool resetSyncTick = true)
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        {
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            WriteHeader(writer, resetSyncTick);
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        }
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        /// <summary>
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        /// Writers the header for this SyncType.
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        /// </summary>
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        /// <param name="writer"></param>
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        /// <param name="resetSyncTick"></param>
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        protected virtual void WriteHeader(PooledWriter writer, bool resetSyncTick = true)
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        {
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            if (resetSyncTick)
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                NextSyncTick = NetworkManager.TimeManager.Tick + _timeToTicks;
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            writer.WriteByte((byte)SyncIndex);
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        }
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        /// <summary>
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        /// Writes current value if not initialized value.
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        /// </summary>
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        /// <param name="writer"></param>
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        public virtual void WriteFull(PooledWriter writer) { }
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        /// <summary>
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        /// Sets current value as client.
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        /// </summary>
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        /// <param name="reader"></param>
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        [Obsolete("Use Read(PooledReader, bool).")]
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        public virtual void Read(PooledReader reader) { }
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        /// <summary>
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        /// Sets current value as server or client.
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        /// </summary>
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        /// <param name="reader"></param>
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        /// <param name="asServer"></param>
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        public virtual void Read(PooledReader reader, bool asServer) { }
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        /// <summary>
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        /// Resets to initialized values.
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        /// </summary>
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        public virtual void Reset()
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        {
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            NextSyncTick = 0;
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            ResetDirty();
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        }
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    }
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} |