forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			364 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			364 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using FishNet.Connection;
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using FishNet.Documenting;
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using FishNet.Managing.Logging;
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using FishNet.Managing.Transporting;
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using FishNet.Object.Delegating;
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using FishNet.Serializing;
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using FishNet.Serializing.Helping;
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using FishNet.Transporting;
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using FishNet.Utility.Extension;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace FishNet.Object
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{
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    public abstract partial class NetworkBehaviour : MonoBehaviour
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    {
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        #region Private.
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        /// <summary>
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        /// Registered ServerRpc methods.
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        /// </summary>
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        private readonly Dictionary<uint, ServerRpcDelegate> _serverRpcDelegates = new Dictionary<uint, ServerRpcDelegate>();
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        /// <summary>
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        /// Registered ObserversRpc methods.
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        /// </summary>
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        private readonly Dictionary<uint, ClientRpcDelegate> _observersRpcDelegates = new Dictionary<uint, ClientRpcDelegate>();
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        /// <summary>
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        /// Registered TargetRpc methods.
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        /// </summary>
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        private readonly Dictionary<uint, ClientRpcDelegate> _targetRpcDelegates = new Dictionary<uint, ClientRpcDelegate>();
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        /// <summary>
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        /// Number of total RPC methods for scripts in the same inheritance tree for this instance.
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        /// </summary>
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        private uint _rpcMethodCount;
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        /// <summary>
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        /// Size of every rpcHash for this networkBehaviour.
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        /// </summary>
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        private byte _rpcHashSize = 1;
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        /// <summary>
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        /// RPCs buffered for new clients.
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        /// </summary>
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        private Dictionary<uint, (PooledWriter, Channel)> _bufferedRpcs = new Dictionary<uint, (PooledWriter, Channel)>();
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        /// <summary>
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        /// Connections to exclude from RPCs, such as ExcludeOwner or ExcludeServer.
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        /// </summary>
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        private HashSet<NetworkConnection> _networkConnectionCache = new HashSet<NetworkConnection>();
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        #endregion
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        /// <summary>
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        /// Called when buffered RPCs should be sent.
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        /// </summary>
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        internal void SendBufferedRpcs(NetworkConnection conn)
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        {
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            TransportManager tm = _networkObjectCache.NetworkManager.TransportManager;
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            foreach ((PooledWriter writer, Channel ch) in _bufferedRpcs.Values)
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                tm.SendToClient((byte)ch, writer.GetArraySegment(), conn);
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        }
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        /// <summary>
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        /// Registers a RPC method.
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        /// </summary>
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        /// <param name="hash"></param>
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        /// <param name="del"></param>
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        [APIExclude]
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        [CodegenMakePublic]
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        protected internal void RegisterServerRpc_Internal(uint hash, ServerRpcDelegate del)
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        {
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            bool contains = _serverRpcDelegates.ContainsKey(hash);
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            _serverRpcDelegates[hash] = del;
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            if (!contains)
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                IncreaseRpcMethodCount();
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        }
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        /// <summary>
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        /// Registers a RPC method.
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        /// </summary>
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        /// <param name="hash"></param>
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        /// <param name="del"></param>
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        [APIExclude]
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        [CodegenMakePublic]
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        protected internal void RegisterObserversRpc_Internal(uint hash, ClientRpcDelegate del)
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        {
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            bool contains = _observersRpcDelegates.ContainsKey(hash);
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            _observersRpcDelegates[hash] = del;
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            if (!contains)
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                IncreaseRpcMethodCount();
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        }
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        /// <summary>
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        /// Registers a RPC method.
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        /// </summary>
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        /// <param name="hash"></param>
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        /// <param name="del"></param>
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        [APIExclude]
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        [CodegenMakePublic]
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        protected internal void RegisterTargetRpc_Internal(uint hash, ClientRpcDelegate del)
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        {
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            bool contains = _targetRpcDelegates.ContainsKey(hash);
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            _targetRpcDelegates[hash] = del;
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            if (!contains)
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                IncreaseRpcMethodCount();
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        }
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        /// <summary>
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        /// Increases rpcMethodCount and rpcHashSize.
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        /// </summary>
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        private void IncreaseRpcMethodCount()
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        {
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            _rpcMethodCount++;
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            if (_rpcMethodCount <= byte.MaxValue)
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                _rpcHashSize = 1;
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            else
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                _rpcHashSize = 2;
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        }
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        /// <summary>
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        /// Clears all buffered RPCs for this NetworkBehaviour.
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        /// </summary>
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        public void ClearBuffedRpcs()
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        {
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            foreach ((PooledWriter writer, Channel _) in _bufferedRpcs.Values)
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                writer.Dispose();
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            _bufferedRpcs.Clear();
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        }
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        /// <summary>
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        /// Reads a RPC hash.
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        /// </summary>
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        /// <param name="reader"></param>
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        /// <returns></returns>
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        private uint ReadRpcHash(PooledReader reader)
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        {
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            if (_rpcHashSize == 1)
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                return reader.ReadByte();
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            else
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                return reader.ReadUInt16();
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        }
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        /// <summary>
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        /// Called when a ServerRpc is received.
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        /// </summary>
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        internal void OnServerRpc(PooledReader reader, NetworkConnection sendingClient, Channel channel)
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        {
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            uint methodHash = ReadRpcHash(reader);
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            if (sendingClient == null)
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            {
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                _networkObjectCache.NetworkManager.LogError($"NetworkConnection is null. ServerRpc {methodHash} on object {gameObject.name} [id {ObjectId}] will not complete. Remainder of packet may become corrupt.");
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                return;
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            }
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            if (_serverRpcDelegates.TryGetValueIL2CPP(methodHash, out ServerRpcDelegate data))
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                data.Invoke(reader, channel, sendingClient);
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            else
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                _networkObjectCache.NetworkManager.LogWarning($"ServerRpc not found for hash {methodHash} on object {gameObject.name} [id {ObjectId}]. Remainder of packet may become corrupt.");
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        }
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        /// <summary>
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        /// Called when an ObserversRpc is received.
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        /// </summary>
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        internal void OnObserversRpc(uint? methodHash, PooledReader reader, Channel channel)
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        {
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            if (methodHash == null)
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                methodHash = ReadRpcHash(reader);
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            if (_observersRpcDelegates.TryGetValueIL2CPP(methodHash.Value, out ClientRpcDelegate del))
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                del.Invoke(reader, channel);
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            else
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                _networkObjectCache.NetworkManager.LogWarning($"ObserversRpc not found for hash {methodHash.Value} on object {gameObject.name} [id {ObjectId}] . Remainder of packet may become corrupt.");
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        }
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        /// <summary>
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        /// Called when an TargetRpc is received.
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        /// </summary>
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        internal void OnTargetRpc(uint? methodHash, PooledReader reader, Channel channel)
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        {
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            if (methodHash == null)
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                methodHash = ReadRpcHash(reader);
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            if (_targetRpcDelegates.TryGetValueIL2CPP(methodHash.Value, out ClientRpcDelegate del))
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                del.Invoke(reader, channel);
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            else
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                _networkObjectCache.NetworkManager.LogWarning($"TargetRpc not found for hash {methodHash.Value} on object {gameObject.name} [id {ObjectId}] . Remainder of packet may become corrupt.");
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        }
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        /// <summary>
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        /// Sends a RPC to server.
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        /// </summary>
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        /// <param name="hash"></param>
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        /// <param name="methodWriter"></param>
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        /// <param name="channel"></param>
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        [CodegenMakePublic]
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        public void SendServerRpc_Internal(uint hash, PooledWriter methodWriter, Channel channel)
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        {
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            if (!IsSpawnedWithWarning())
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                return;
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            PooledWriter writer = CreateRpc(hash, methodWriter, PacketId.ServerRpc, channel);
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            _networkObjectCache.NetworkManager.TransportManager.SendToServer((byte)channel, writer.GetArraySegment());
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            writer.DisposeLength();
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        }
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        /// <summary>
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        /// Sends a RPC to observers.
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        /// </summary>
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        /// <param name="hash"></param>
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        /// <param name="methodWriter"></param>
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        /// <param name="channel"></param>
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        [APIExclude]
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        [CodegenMakePublic] //Make internal.
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        public void SendObserversRpc_Internal(uint hash, PooledWriter methodWriter, Channel channel, bool buffered, bool excludeServer, bool excludeOwner)
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        {
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            if (!IsSpawnedWithWarning())
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                return;
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            PooledWriter writer;
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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            if (NetworkManager.DebugManager.ObserverRpcLinks && _rpcLinks.TryGetValueIL2CPP(hash, out RpcLinkType link))
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#else
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            if (_rpcLinks.TryGetValueIL2CPP(hash, out RpcLinkType link))
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#endif
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                writer = CreateLinkedRpc(link, methodWriter, channel);
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            else
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                writer = CreateRpc(hash, methodWriter, PacketId.ObserversRpc, channel);
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            SetNetworkConnectionCache(excludeServer, excludeOwner);
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            _networkObjectCache.NetworkManager.TransportManager.SendToClients((byte)channel, writer.GetArraySegment(), _networkObjectCache.Observers, _networkConnectionCache, true);
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            /* If buffered then dispose of any already buffered
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             * writers and replace with new one. Writers should
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             * automatically dispose when references are lost
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             * anyway but better safe than sorry. */
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            if (buffered)
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            {
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                if (_bufferedRpcs.TryGetValueIL2CPP(hash, out (PooledWriter pw, Channel ch) result))
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                    result.pw.DisposeLength();
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                _bufferedRpcs[hash] = (writer, channel);
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            }
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            //If not buffered then dispose immediately.
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            else
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            {
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                writer.DisposeLength();
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            }
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        }
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        /// <summary>
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        /// Sends a RPC to target.
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        /// </summary>
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        [CodegenMakePublic] //Make internal.
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        public void SendTargetRpc_Internal(uint hash, PooledWriter methodWriter, Channel channel, NetworkConnection target, bool excludeServer, bool validateTarget = true)
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        {
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            if (!IsSpawnedWithWarning())
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                return;
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            if (validateTarget)
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            {
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                if (target == null)
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                {
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                    _networkObjectCache.NetworkManager.LogWarning($"Action cannot be completed as no Target is specified.");
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                    return;
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                }
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                else
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                {
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                    //If target is not an observer.
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                    if (!_networkObjectCache.Observers.Contains(target))
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                    {
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                        _networkObjectCache.NetworkManager.LogWarning($"Action cannot be completed as Target is not an observer for object {gameObject.name} [id {ObjectId}].");
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                        return;
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                    }
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                }
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            }
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            //Excluding server.
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            if (excludeServer && target.IsLocalClient)
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                return;
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            PooledWriter writer;
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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            if (NetworkManager.DebugManager.TargetRpcLinks && _rpcLinks.TryGetValueIL2CPP(hash, out RpcLinkType link))
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#else
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            if (_rpcLinks.TryGetValueIL2CPP(hash, out RpcLinkType link))
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#endif
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                writer = CreateLinkedRpc(link, methodWriter, channel);
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            else
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                writer = CreateRpc(hash, methodWriter, PacketId.TargetRpc, channel);
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            _networkObjectCache.NetworkManager.TransportManager.SendToClient((byte)channel, writer.GetArraySegment(), target);
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            writer.DisposeLength();
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        }
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        /// <summary>
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        /// Adds excluded connections to ExcludedRpcConnections.
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        /// </summary>
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        private void SetNetworkConnectionCache(bool addClientHost, bool addOwner)
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        {
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            _networkConnectionCache.Clear();
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            if (addClientHost && IsClient)
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                _networkConnectionCache.Add(LocalConnection);
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            if (addOwner && Owner.IsValid)
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                _networkConnectionCache.Add(Owner);                
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        }
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        /// <summary>
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        /// Returns if spawned and throws a warning if not.
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        /// </summary>
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        /// <returns></returns>
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        private bool IsSpawnedWithWarning()
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        {
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            bool result = this.IsSpawned;
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            if (!result)
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                _networkObjectCache.NetworkManager.LogWarning($"Action cannot be completed as object {gameObject.name} [Id {ObjectId}] is not spawned.");
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            return result;
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        }
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        /// <summary>
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        /// Writes a full RPC and returns the writer.
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        /// </summary>
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        private PooledWriter CreateRpc(uint hash, PooledWriter methodWriter, PacketId packetId, Channel channel)
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        {
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            int rpcHeaderBufferLength = GetEstimatedRpcHeaderLength();
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            int methodWriterLength = methodWriter.Length;
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            //Writer containing full packet.
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            PooledWriter writer = WriterPool.GetWriter(rpcHeaderBufferLength + methodWriterLength);
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            writer.WritePacketId(packetId);
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            writer.WriteNetworkBehaviour(this);
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            //Only write length if reliable.
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            if (channel == Channel.Reliable)
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                writer.WriteLength(methodWriterLength + _rpcHashSize);
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            //Hash and data.
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            WriteRpcHash(hash, writer);
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            writer.WriteArraySegment(methodWriter.GetArraySegment());
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            return writer;
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        }
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        /// <summary>
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        /// Writes rpcHash to writer.
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        /// </summary>
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        /// <param name="hash"></param>
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        /// <param name="writer"></param>
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        [MethodImpl(MethodImplOptions.AggressiveInlining)]
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        private void WriteRpcHash(uint hash, PooledWriter writer)
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        {
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            if (_rpcHashSize == 1)
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                writer.WriteByte((byte)hash);
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            else
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                writer.WriteUInt16((byte)hash);
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        }
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    }
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} |