forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			22 lines
		
	
	
		
			528 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			528 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using FishNet.Managing.Logging;
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using UnityEngine;
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namespace FishNet.Object
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{
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    public abstract partial class NetworkBehaviour : MonoBehaviour
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    {
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        /// <summary>
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        /// True if can log for loggingType.
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        /// </summary>
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        /// <param name="loggingType">Type of logging being filtered.</param>
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        /// <returns></returns>
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        public bool CanLog(LoggingType loggingType)
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        {
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            return (NetworkManager == null) ? false : NetworkManager.CanLog(loggingType);
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        }
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    }
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} |