forked from cgvr/DeltaVR
		
	
		
			
				
	
	
		
			172 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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namespace FishNet.Editing
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{
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    /// <summary>
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    /// Contributed by YarnCat! Thank you!
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    /// </summary>
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    public class FishNetGettingStartedEditor : EditorWindow
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    {
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        private Texture2D _fishnetLogo, _reviewButtonBg, _reviewButtonBgHover;
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        private GUIStyle _labelStyle, _reviewButtonStyle;
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        private const string SHOWED_GETTING_STARTED = "ShowedFishNetGettingStarted";
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        [MenuItem("Fish-Networking/Getting Started")]
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        public static void GettingStartedMenu()
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        {
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            FishNetGettingStartedEditor window = (FishNetGettingStartedEditor)EditorWindow.GetWindow(typeof(FishNetGettingStartedEditor));
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            window.position = new Rect(0, 0, 320, 355);
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            Rect mainPos;
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#if UNITY_2020_1_OR_NEWER
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            mainPos = EditorGUIUtility.GetMainWindowPosition();
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#else
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            mainPos = new Rect(Vector2.zero, Vector2.zero);
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#endif
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            var pos = window.position;  
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            float w = (mainPos.width - pos.width) * 0.5f;
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            float h = (mainPos.height - pos.height) * 0.5f;
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            pos.x = mainPos.x + w;
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            pos.y = mainPos.y + h;
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            window.position = pos;
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            window._fishnetLogo = (Texture2D)AssetDatabase.LoadAssetAtPath("Assets/FishNet/Runtime/Editor/Textures/UI/Logo_With_Text.png", typeof(Texture));
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            window._labelStyle = new GUIStyle("label");
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            window._labelStyle.fontSize = 24;
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            window._labelStyle.wordWrap = true;   
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            //window.labelStyle.alignment = TextAnchor.MiddleCenter;
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            window._labelStyle.normal.textColor = new Color32(74, 195, 255, 255);
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            window._reviewButtonBg = MakeBackgroundTexture(1, 1, new Color32(52, 111, 255, 255));
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            window._reviewButtonBgHover = MakeBackgroundTexture(1, 1, new Color32(99, 153, 255, 255));
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            window._reviewButtonStyle = new GUIStyle("button");
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            window._reviewButtonStyle.fontSize = 18;
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            window._reviewButtonStyle.fontStyle = FontStyle.Bold;
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            window._reviewButtonStyle.normal.background = window._reviewButtonBg;
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            window._reviewButtonStyle.active.background = window._reviewButtonBgHover;
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            window._reviewButtonStyle.focused.background = window._reviewButtonBgHover;
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            window._reviewButtonStyle.onFocused.background = window._reviewButtonBgHover;
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            window._reviewButtonStyle.hover.background = window._reviewButtonBgHover;
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            window._reviewButtonStyle.onHover.background = window._reviewButtonBgHover;
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            window._reviewButtonStyle.alignment = TextAnchor.MiddleCenter;
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            window._reviewButtonStyle.normal.textColor = new Color(1, 1, 1, 1);
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        }
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        private static bool _subscribed;
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        [InitializeOnLoadMethod]
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        private static void Initialize()
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        {
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            SubscribeToUpdate();
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        }
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        private static void SubscribeToUpdate()
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        {
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            if (Application.isBatchMode)
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                return;
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            if (!_subscribed && !EditorApplication.isPlayingOrWillChangePlaymode)
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            {
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                _subscribed = true;
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                EditorApplication.update += ShowGettingStarted;
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            }
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        }
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        private static void ShowGettingStarted()
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        {
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            EditorApplication.update -= ShowGettingStarted;
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            bool shown = EditorPrefs.GetBool(SHOWED_GETTING_STARTED, false);
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            if (!shown)
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            {
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                EditorPrefs.SetBool(SHOWED_GETTING_STARTED, true);
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                ReviewReminderEditor.ResetDateTimeReminded();
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                GettingStartedMenu();
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            }
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            //If was already shown then check review reminder instead.
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            else
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            {
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                ReviewReminderEditor.CheckRemindToReview();
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            }
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        }
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        void OnGUI()
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        {
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            GUILayout.Box(_fishnetLogo, GUILayout.Width(this.position.width), GUILayout.Height(128));
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            GUILayout.Space(20);
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            GUILayout.Label("Have you considered leaving us a review?", _labelStyle, GUILayout.Width(280));
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            GUILayout.Space(10);
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            if (GUILayout.Button("Leave us a review!", _reviewButtonStyle))
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            {
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                Application.OpenURL("https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815");
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            }
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            GUILayout.Space(20);
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            EditorGUILayout.BeginHorizontal();
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            if (GUILayout.Button("Documentation", GUILayout.Width(this.position.width * 0.485f)))
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            {
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                Application.OpenURL("https://fish-networking.gitbook.io/docs/");
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            }
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            if (GUILayout.Button("Discord", GUILayout.Width(this.position.width * 0.485f)))
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            {
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                Application.OpenURL("https://discord.gg/Ta9HgDh4Hj");
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            }
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            EditorGUILayout.EndHorizontal();
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            EditorGUILayout.BeginHorizontal();
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            if (GUILayout.Button("FishNet Pro", GUILayout.Width(this.position.width * 0.485f)))
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            {
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                Application.OpenURL("https://fish-networking.gitbook.io/docs/master/pro");
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            }
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            if (GUILayout.Button("Github", GUILayout.Width(this.position.width * 0.485f)))
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            {
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                Application.OpenURL("https://github.com/FirstGearGames/FishNet");
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            }
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            EditorGUILayout.EndHorizontal();
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            EditorGUILayout.BeginHorizontal();
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            if (GUILayout.Button("Pro Downloads", GUILayout.Width(this.position.width * 0.485f)))
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            {
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                Application.OpenURL("https://www.firstgeargames.com/");
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            }
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            if (GUILayout.Button("Examples", GUILayout.Width(this.position.width * 0.485f)))
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            {
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                Application.OpenURL("https://fish-networking.gitbook.io/docs/manual/tutorials/example-projects");
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            }
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            EditorGUILayout.EndHorizontal();
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            //GUILayout.Space(20);
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            //_showOnStartupSelected = EditorGUILayout.Popup("Show on Startup", _showOnStartupSelected, showOnStartupOptions);
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        }
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        //private string[] showOnStartupOptions = new string[] { "Always", "On new version", "Never", };
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        //private int _showOnStartupSelected = 1;
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        private static Texture2D MakeBackgroundTexture(int width, int height, Color color)
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        {
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            Color[] pixels = new Color[width * height];
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            for (int i = 0; i < pixels.Length; i++)
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                pixels[i] = color;
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            Texture2D backgroundTexture = new Texture2D(width, height);
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            backgroundTexture.SetPixels(pixels);
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            backgroundTexture.Apply();
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            return backgroundTexture;
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        }
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    }
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}
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#endif |