using System.Collections; using System.Collections.Generic; using UnityEngine; public class MicrophoneProximityTrigger : MonoBehaviour { public MicrophoneStand mic; public bool isEnter; private void OnTriggerEnter(Collider other) { if (isEnter && other.gameObject.tag == "Player Head") { Debug.Log("collided with: " + other.gameObject.name); mic.OnPlayerApproach(); } } private void OnTriggerExit(Collider other) { if (!isEnter && other.gameObject.tag == "Player Head") { Debug.Log("collider left with: " + other.gameObject.name); mic.OnPlayerLeave(); } } }