using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Printable : MonoBehaviour { private Texture2D attachedTexture; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public Texture2D GetTexture() { return attachedTexture; } public void AttachTexture(Texture2D texture) { Sprite sprite = ModelGenerationUtils.CreateSprite(texture); Image imageDisplay = GetComponentInChildren(); imageDisplay.sprite = sprite; attachedTexture = texture; } }