using Unity.Mathematics;
using Unity.XR.CoreUtils.Bindings;
using UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State;
using UnityEngine.XR.Interaction.Toolkit.Filtering;
using UnityEngine.XR.Interaction.Toolkit.Utilities.Tweenables.Primitives;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
{
    /// 
    /// Follow animation affordance for , such as .
    /// Used to animate a pressed transform, such as a button to follow the poke position.
    /// 
    [AddComponentMenu("XR/XR Poke Follow Affordance", 22)]
    public class XRPokeFollowAffordance : MonoBehaviour
    {
        [SerializeField]
        [Tooltip("Transform that will move in the poke direction when this or a parent GameObject is poked." +
                 "\nNote: Should be a direct child GameObject.")]
        Transform m_PokeFollowTransform;
        /// 
        /// Transform that will animate along the axis of interaction when this interactable is poked.
        /// Note: Must be a direct child GameObject as it moves in local space relative to the poke target's transform.
        /// 
        public Transform pokeFollowTransform
        {
            get => m_PokeFollowTransform;
            set => m_PokeFollowTransform = value;
        }
        [SerializeField]
        [Range(0f, 20f)]
        [Tooltip("Multiplies transform position interpolation as a factor of Time.deltaTime. If 0, no smoothing will be applied.")]
        float m_SmoothingSpeed = 8f;
        /// 
        /// Multiplies transform position interpolation as a factor of . If 0, no smoothing will be applied.
        /// 
        public float smoothingSpeed
        {
            get => m_SmoothingSpeed;
            set => m_SmoothingSpeed = value;
        }
        [SerializeField]
        [Tooltip("When this component is no longer the target of the poke, the Poke Follow Transform returns to the original position.")]
        bool m_ReturnToInitialPosition = true;
        /// 
        /// When this component is no longer the target of the poke, the  returns to the original position.
        /// 
        public bool returnToInitialPosition
        {
            get => m_ReturnToInitialPosition;
            set => m_ReturnToInitialPosition = value;
        }
        [SerializeField]
        [Tooltip("Whether to apply the follow animation if the target of the poke is a child of this transform. " +
                 "This is useful for UI objects that may have child graphics.")]
        bool m_ApplyIfChildIsTarget = true;
        /// 
        /// Whether to apply the follow animation if the target of the poke is a child of this transform.
        /// This is useful for UI objects that may have child graphics.
        /// 
        public bool applyIfChildIsTarget
        {
            get => m_ApplyIfChildIsTarget;
            set => m_ApplyIfChildIsTarget = value;
        }
        [SerializeField]
        [Tooltip("Whether to keep the Poke Follow Transform from moving past a maximum distance from the poke target.")]
        bool m_ClampToMaxDistance;
        /// 
        /// Whether to keep the  from moving past  from the poke target.
        /// 
        public bool clampToMaxDistance
        {
            get => m_ClampToMaxDistance;
            set => m_ClampToMaxDistance = value;
        }
        [SerializeField]
        [Tooltip("The maximum distance from this transform that the Poke Follow Transform can move.")]
        float m_MaxDistance;
        /// 
        /// The maximum distance from this transform that the  can move when
        ///  is .
        /// 
        public float maxDistance
        {
            get => m_MaxDistance;
            set => m_MaxDistance = value;
        }
        IPokeStateDataProvider m_PokeDataProvider;
        readonly Vector3TweenableVariable m_TransformTweenableVariable = new Vector3TweenableVariable();
        readonly BindingsGroup m_BindingsGroup = new BindingsGroup();
        Vector3 m_InitialPosition;
        bool m_IsFirstFrame;
        /// 
        /// See .
        /// 
        protected void Awake()
        {
            m_PokeDataProvider = GetComponentInParent();
        }
        /// 
        /// See .
        /// 
        protected void Start()
        {
            if (m_PokeFollowTransform != null)
            {
                m_InitialPosition = m_PokeFollowTransform.localPosition;
                m_BindingsGroup.AddBinding(m_TransformTweenableVariable.Subscribe(OnTransformTweenableVariableUpdated));
                m_BindingsGroup.AddBinding(m_PokeDataProvider.pokeStateData.SubscribeAndUpdate(OnPokeStateDataUpdated));
            }
            else
            {
                enabled = false;
                Debug.LogWarning($"Missing Poke Follow Transform assignment on {this}. Disabling component.", this);
            }
        }
        /// 
        /// See .
        /// 
        protected void OnDestroy()
        {
            m_BindingsGroup.Clear();
            m_TransformTweenableVariable?.Dispose();
        }
        /// 
        /// See .
        /// 
        protected void LateUpdate()
        {
            if (m_IsFirstFrame)
            {
                m_TransformTweenableVariable.HandleTween(1f);
                m_IsFirstFrame = false;
                return;
            }
            m_TransformTweenableVariable.HandleTween(m_SmoothingSpeed > 0f ? Time.deltaTime * m_SmoothingSpeed : 1f);
        }
        void OnTransformTweenableVariableUpdated(float3 position)
        {
            m_PokeFollowTransform.localPosition = position;
        }
        void OnPokeStateDataUpdated(PokeStateData data)
        {
            var pokeTarget = data.target;
            var applyFollow = m_ApplyIfChildIsTarget
                ? pokeTarget != null && pokeTarget.IsChildOf(transform)
                : pokeTarget == transform;
            if (applyFollow)
            {
                var targetPosition = pokeTarget.InverseTransformPoint(data.axisAlignedPokeInteractionPoint);
                if (m_ClampToMaxDistance && targetPosition.sqrMagnitude > m_MaxDistance * m_MaxDistance)
                    targetPosition = Vector3.ClampMagnitude(targetPosition, m_MaxDistance);
                m_TransformTweenableVariable.target = targetPosition;
            }
            else if (m_ReturnToInitialPosition)
            {
                m_TransformTweenableVariable.target = m_InitialPosition;
            }
        }
    }
}