using System.Collections; using System.Collections.Generic; using UnityEngine; public class NPCFinalTriggerArea : MonoBehaviour { public ShapeDetectionNPC npc; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player Head") { npc.OnPlayerEnteredRoom(); } } }