using DG.Tweening; using UnityEngine; public abstract class NPCController : MonoBehaviour { private Vector3 mouthClosedScale; private Vector3 mouthOpenScale; private bool isTalking; protected Transform playerTransform; public Transform mouthTransform; public float mouthScalingMultiplier = 2.5f; public float mouthMovementDuration = 0.25f; public string[] voiceLineKeys; // Start is called before the first frame update void Awake() { mouthClosedScale = mouthTransform.localScale; mouthOpenScale = new Vector3(mouthClosedScale.x, mouthClosedScale.y * mouthScalingMultiplier, mouthClosedScale.z); isTalking = false; } void Start() { } // Update is called once per frame void Update() { if (playerTransform != null) { // As if player is on same Y coordinate as this object, to not rotate around Y axis. Vector3 lookTargetPos = new Vector3(playerTransform.position.x, transform.position.y, playerTransform.position.z); transform.LookAt(lookTargetPos); } } private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player Head") { playerTransform = other.transform; OnPlayerApproach(); } } protected virtual void OnPlayerApproach() {} private void OnTriggerExit(Collider other) { if (other.gameObject.tag == "Player Head") { playerTransform = null; OnPlayerLeave(); } } protected virtual void OnPlayerLeave() {} public void SpeakVoiceLine(int voiceLineId) { AudioManager.Instance.PlayDialogue(voiceLineKeys[voiceLineId], gameObject); } public void StartTalking() { isTalking = true; MoveMouth(); } public void Stoptalking() { isTalking = false; } private void MoveMouth() { if (!isTalking) { return; } if (mouthTransform.localScale == mouthClosedScale) { mouthTransform.DOScale(mouthOpenScale, mouthMovementDuration); } else { mouthTransform.DOScale(mouthClosedScale, mouthMovementDuration); } Invoke("MoveMouth", mouthMovementDuration + 0.01f); } }