using FishNet.Broadcast;
using FishNet.Documenting;
namespace FishNet.Managing.Scened
{
    /// 
    /// Sent when there are starting scenes for the client to load.
    /// 
    public struct EmptyStartScenesBroadcast : IBroadcast { }
    /// 
    /// Sent to clients to load networked scenes.
    /// 
    [APIExclude]
    public struct LoadScenesBroadcast : IBroadcast
    {
        public LoadQueueData QueueData;
    }
    ///        
    /// Sent to clients to unload networked scenes.
    ///      
    [APIExclude]
    public struct UnloadScenesBroadcast : IBroadcast
    {
        public UnloadQueueData QueueData;
    }
    ///  
    /// Sent to server to indicate which scenes a client has loaded.
    /// 
    [APIExclude]
    public struct ClientScenesLoadedBroadcast : IBroadcast
    {
        public SceneLookupData[] SceneLookupDatas;
    }
}