namespace FishNet.Transporting
{
    /// 
    /// States the local connection can be in.
    /// 
    public enum LocalConnectionState : byte
    {
        /// 
        /// Connection is fully stopped.
        /// 
        Stopped = 0,
        /// 
        /// Connection is starting but not yet established.
        /// 
        Starting = 1,
        /// 
        /// Connection is established.
        /// 
        Started = 2,
        /// 
        /// Connection is stopping.
        /// 
        Stopping = 3
    }
    /// 
    /// States a remote client can be in.
    /// 
    public enum RemoteConnectionState : byte
    {
        /// 
        /// Connection is fully stopped.
        /// 
        Stopped = 0,
        /// 
        /// Connection is established.
        /// 
        Started = 2,
    }
}