diff --git a/3d-generation-pipeline/README.md b/3d-generation-pipeline/README.md index 2647e3bc..2b0220c4 100644 --- a/3d-generation-pipeline/README.md +++ b/3d-generation-pipeline/README.md @@ -16,7 +16,6 @@ * peab mängijale kuidagi selgitama, kuidas scale'ida prinditud objekte * prinditud objekti scale'imisele min ja max size limiit * archery range: - * õigesti pöörata spawnitud objekte, et nad tuleksid esipoolega * võiks jääda kordama viimast instruktsiooni, kui mängija ei progressi edasi * kui archery range läbi, võiks npc öelda "good job, try again..." * cafe: diff --git a/Assets/_PROJECT/Components/Bow/Scripts/ArcheryRange.cs b/Assets/_PROJECT/Components/Bow/Scripts/ArcheryRange.cs index f4dcea1c..4f51fdca 100644 --- a/Assets/_PROJECT/Components/Bow/Scripts/ArcheryRange.cs +++ b/Assets/_PROJECT/Components/Bow/Scripts/ArcheryRange.cs @@ -145,6 +145,7 @@ public class ArcheryRange : NetworkBehaviour targetObject = Instantiate(modelDisplay.Model, randomPos, Quaternion.identity, null); InitializeArcheryTargetObject(targetObject); } + targetObject.transform.rotation = targetStartPosition.rotation; ArcheryTarget target = targetObject.GetComponent(); target.endPosition = targetEndPosition.position; diff --git a/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity b/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity index 8f60ce5c..ab18e320 100644 --- a/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity +++ b/Assets/_PROJECT/Scenes/DeltaBuilding_base.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a463ea789e7b6f53bd7518fa814c303c30992ce6d5b086b5dbec5ad4e9d99b0c -size 68693631 +oid sha256:9d821bc7017fdff7b17aea37974ec5ac39d24766044cbddae55159eb859a3b68 +size 68693675