Heroes_of_Hiis/Assets/Rotary Heart/SerializableDictionaryLite/References/RequiredReferences.cs

20 lines
790 B
C#

using UnityEngine;
namespace RotaryHeart.Lib.SerializableDictionary
{
/// <summary>
/// This class is used so that the dictionary keys can have a default value, unity editor will give the default value, because it can't be null.
/// This should only be used for UnityEngine.Object inherited classes
/// </summary>
public class RequiredReferences : ScriptableObject
{
//Important note, the fields need to be private so that the reflection code can find them.
//Use [SerializeField] so that the editor draws the property field and sets a default value
[SerializeField]
private GameObject _gameObject;
[SerializeField]
private Material _material;
[SerializeField]
private AudioClip _audioClip;
}
}