69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.Events;
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namespace Oculus.Interaction.Samples
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{
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public class RespawnOnDrop : MonoBehaviour
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{
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[SerializeField]
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private float _yThresholdForRespawn;
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[SerializeField]
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private UnityEvent _whenRespawned = new UnityEvent();
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public UnityEvent WhenRespawned => _whenRespawned;
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// cached starting transform
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private Vector3 _initialPosition;
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private Quaternion _initialRotation;
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private Vector3 _initialScale;
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private TwoHandFreeTransformer[] _freeTransformers;
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private Rigidbody _rigidBody;
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protected virtual void OnEnable()
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{
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_initialPosition = transform.position;
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_initialRotation = transform.rotation;
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_initialScale = transform.localScale;
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_freeTransformers = GetComponents<TwoHandFreeTransformer>();
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_rigidBody = GetComponent<Rigidbody>();
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}
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protected virtual void Update()
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{
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if (transform.position.y < _yThresholdForRespawn)
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{
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transform.position = _initialPosition;
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transform.rotation = _initialRotation;
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transform.localScale = _initialScale;
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if (_rigidBody)
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{
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_rigidBody.velocity = Vector3.zero;
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_rigidBody.angularVelocity = Vector3.zero;
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}
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foreach (var freeTransformer in _freeTransformers)
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{
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freeTransformer.MarkAsBaseScale();
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}
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_whenRespawned.Invoke();
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}
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}
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}
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}
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