409 lines
14 KiB
C#
409 lines
14 KiB
C#
#if GRIFFIN
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using UnityEngine;
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namespace Pinwheel.Griffin
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{
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public static class GInternalMaterials
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{
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private static Material unlitTextureMaterial;
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public static Material UnlitTextureMaterial
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{
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get
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{
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if (unlitTextureMaterial == null)
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{
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unlitTextureMaterial = new Material(Shader.Find("Unlit/Texture"));
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}
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return unlitTextureMaterial;
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}
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}
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private static Material unlitTransparentMaterial;
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public static Material UnlitTransparentMaterial
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{
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get
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{
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if (unlitTransparentMaterial == null)
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{
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unlitTransparentMaterial = new Material(Shader.Find("Unlit/Transparent"));
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}
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return unlitTransparentMaterial;
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}
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}
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private static Material copyTextureMaterial;
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public static Material CopyTextureMaterial
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{
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get
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{
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if (copyTextureMaterial == null)
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{
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copyTextureMaterial = new Material(GRuntimeSettings.Instance.internalShaders.copyTextureShader);
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}
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return copyTextureMaterial;
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}
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}
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private static Material subDivisionMapMaterial;
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public static Material SubDivisionMapMaterial
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{
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get
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{
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if (subDivisionMapMaterial == null)
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{
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subDivisionMapMaterial = new Material(GRuntimeSettings.Instance.internalShaders.subDivisionMapShader);
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subDivisionMapMaterial.SetFloat("_Epsilon", GCommon.SUB_DIV_EPSILON);
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subDivisionMapMaterial.SetFloat("_PixelOffset", GCommon.SUB_DIV_PIXEL_OFFSET);
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subDivisionMapMaterial.SetFloat("_Step", GCommon.SUB_DIV_STEP);
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}
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return subDivisionMapMaterial;
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}
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}
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private static Material blurMaterial;
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public static Material BlurMaterial
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{
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get
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{
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if (blurMaterial == null)
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{
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blurMaterial = new Material(GRuntimeSettings.Instance.internalShaders.blurShader);
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}
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return blurMaterial;
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}
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}
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private static Material blurRadiusMaterial;
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public static Material BlurRadiusMaterial
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{
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get
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{
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if (blurRadiusMaterial == null)
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{
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blurRadiusMaterial = new Material(GRuntimeSettings.Instance.internalShaders.blurRadiusShader);
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}
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return blurRadiusMaterial;
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}
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}
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private static Material painterCursorProjectorMaterial;
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public static Material PainterCursorProjectorMaterial
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{
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get
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{
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if (painterCursorProjectorMaterial == null)
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{
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painterCursorProjectorMaterial = new Material(GRuntimeSettings.Instance.internalShaders.painterCursorProjectorShader);
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}
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return painterCursorProjectorMaterial;
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}
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}
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private static Material solidColorMaterial;
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public static Material SolidColorMaterial
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{
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get
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{
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if (solidColorMaterial == null)
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{
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solidColorMaterial = new Material(GRuntimeSettings.Instance.internalShaders.solidColorShader);
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}
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return solidColorMaterial;
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}
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}
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private static Material rampMakerMaterial;
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public static Material RampMakerMaterial
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{
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get
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{
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if (rampMakerMaterial == null)
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{
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rampMakerMaterial = new Material(GRuntimeSettings.Instance.internalShaders.rampMakerShader);
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}
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return rampMakerMaterial;
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}
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}
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private static Material geometryLivePreviewMaterial;
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public static Material GeometryLivePreviewMaterial
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{
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get
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{
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if (geometryLivePreviewMaterial == null)
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{
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geometryLivePreviewMaterial = new Material(GRuntimeSettings.Instance.internalShaders.geometryLivePreviewShader);
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}
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return geometryLivePreviewMaterial;
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}
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}
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private static Material geometricalHeightMapMaterial;
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public static Material GeometricalHeightMapMaterial
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{
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get
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{
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if (geometricalHeightMapMaterial == null)
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{
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geometricalHeightMapMaterial = new Material(GRuntimeSettings.Instance.internalShaders.geometricalHeightMapShader);
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}
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return geometricalHeightMapMaterial;
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}
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}
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private static Material foliageRemoverMaterial;
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public static Material FoliageRemoverMaterial
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{
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get
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{
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if (foliageRemoverMaterial == null)
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{
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foliageRemoverMaterial = new Material(GRuntimeSettings.Instance.internalShaders.splineMaskShader);
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}
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return foliageRemoverMaterial;
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}
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}
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private static Material maskVisualizerMaterial;
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public static Material MaskVisualizerMaterial
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{
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get
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{
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if (maskVisualizerMaterial == null)
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{
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maskVisualizerMaterial = new Material(GRuntimeSettings.Instance.internalShaders.maskVisualizerShader);
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}
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return maskVisualizerMaterial;
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}
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}
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private static Material stamperMaterial;
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public static Material StamperMaterial
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{
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get
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{
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if (stamperMaterial == null)
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{
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stamperMaterial = new Material(GRuntimeSettings.Instance.internalShaders.stamperShader);
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}
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return stamperMaterial;
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}
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}
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private static Material terrainNormalMapRendererMaterial;
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public static Material TerrainNormalMapRendererMaterial
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{
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get
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{
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if (terrainNormalMapRendererMaterial == null)
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{
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terrainNormalMapRendererMaterial = new Material(GRuntimeSettings.Instance.internalShaders.terrainNormalMapShader);
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}
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return terrainNormalMapRendererMaterial;
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}
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}
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private static Material terrainPerPixelNormalMapRendererMaterial;
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public static Material TerrainPerPixelNormalMapRendererMaterial
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{
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get
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{
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if (terrainPerPixelNormalMapRendererMaterial == null)
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{
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terrainPerPixelNormalMapRendererMaterial = new Material(GRuntimeSettings.Instance.internalShaders.terrainPerPixelNormalMapShader);
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}
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return terrainPerPixelNormalMapRendererMaterial;
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}
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}
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private static Material textureStamperBrushMaterial;
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public static Material TextureStamperBrushMaterial
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{
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get
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{
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if (textureStamperBrushMaterial == null)
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{
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textureStamperBrushMaterial = new Material(GRuntimeSettings.Instance.internalShaders.textureStamperBrushShader);
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}
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return textureStamperBrushMaterial;
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}
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}
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private static Material grassPreviewMaterial;
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public static Material GrassPreviewMaterial
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{
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get
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{
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if (grassPreviewMaterial == null)
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{
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grassPreviewMaterial = new Material(GRuntimeSettings.Instance.internalShaders.grassPreviewShader);
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}
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return grassPreviewMaterial;
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}
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}
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private static Material navHelperDummyGameObjectMaterial;
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public static Material NavHelperDummyGameObjectMaterial
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{
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get
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{
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if (navHelperDummyGameObjectMaterial == null)
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{
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navHelperDummyGameObjectMaterial = new Material(GRuntimeSettings.Instance.internalShaders.navHelperDummyGameObjectShader);
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}
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Color cyan = Color.cyan;
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navHelperDummyGameObjectMaterial.SetColor("_Color", new Color(cyan.r, cyan.g, cyan.b, 0.5f));
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return navHelperDummyGameObjectMaterial;
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}
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}
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private static Material splatsToAlbedoMaterial;
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public static Material SplatsToAlbedoMaterial
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{
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get
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{
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if (splatsToAlbedoMaterial == null)
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{
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splatsToAlbedoMaterial = new Material(GRuntimeSettings.Instance.internalShaders.splatsToAlbedoShader);
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}
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return splatsToAlbedoMaterial;
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}
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}
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private static Material unlitChannelMaskMaterial;
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public static Material UnlitChannelMaskMaterial
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{
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get
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{
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if (unlitChannelMaskMaterial == null)
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{
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unlitChannelMaskMaterial = new Material(GRuntimeSettings.Instance.internalShaders.unlitChannelMaskShader);
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}
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return unlitChannelMaskMaterial;
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}
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}
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private static Material channelToGrayscaleMaterial;
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public static Material ChannelToGrayscaleMaterial
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{
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get
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{
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if (channelToGrayscaleMaterial == null)
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{
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channelToGrayscaleMaterial = new Material(GRuntimeSettings.Instance.internalShaders.channelToGrayscaleShader);
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}
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return channelToGrayscaleMaterial;
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}
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}
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private static Material heightMapFromMeshMaterial;
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public static Material HeightMapFromMeshMaterial
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{
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get
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{
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if (heightMapFromMeshMaterial == null)
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{
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heightMapFromMeshMaterial = new Material(GRuntimeSettings.Instance.internalShaders.heightMapFromMeshShader);
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}
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return heightMapFromMeshMaterial;
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}
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}
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private static Material interactiveGrassVectorFieldMaterial;
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public static Material InteractiveGrassVectorFieldMaterial
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{
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get
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{
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if (interactiveGrassVectorFieldMaterial == null)
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{
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interactiveGrassVectorFieldMaterial = new Material(GRuntimeSettings.Instance.internalShaders.interactiveGrassVectorFieldShader);
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}
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return interactiveGrassVectorFieldMaterial;
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}
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}
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private static Material subdivLivePreviewMaterial;
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public static Material SubdivLivePreviewMaterial
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{
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get
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{
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if (subdivLivePreviewMaterial == null)
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{
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subdivLivePreviewMaterial = new Material(GRuntimeSettings.Instance.internalShaders.subdivLivePreviewShader);
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}
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return subdivLivePreviewMaterial;
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}
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}
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private static Material visibilityLivePreviewMaterial;
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public static Material VisibilityLivePreviewMaterial
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{
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get
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{
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if (visibilityLivePreviewMaterial == null)
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{
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visibilityLivePreviewMaterial = new Material(GRuntimeSettings.Instance.internalShaders.visibilityLivePreviewShader);
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}
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return visibilityLivePreviewMaterial;
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}
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}
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private static Material heightmapConverterEncodeRGMaterial;
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public static Material HeightmapConverterEncodeRGMaterial
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{
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get
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{
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if (heightmapConverterEncodeRGMaterial == null)
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{
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heightmapConverterEncodeRGMaterial = new Material(GRuntimeSettings.Instance.internalShaders.heightmapConverterEncodeRGShader);
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}
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return heightmapConverterEncodeRGMaterial;
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}
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}
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private static Material heightmapDecodeGrayscaleMaterial;
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public static Material HeightmapDecodeGrayscaleMaterial
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{
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get
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{
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if (heightmapDecodeGrayscaleMaterial == null)
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{
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heightmapDecodeGrayscaleMaterial = new Material(GRuntimeSettings.Instance.internalShaders.heightmapDecodeGrayscaleShader);
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}
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return heightmapDecodeGrayscaleMaterial;
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}
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}
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private static Material drawTex2DArraySliceMaterial;
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public static Material DrawTex2DArraySliceMaterial
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{
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get
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{
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if (drawTex2DArraySliceMaterial == null)
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{
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drawTex2DArraySliceMaterial = new Material(GRuntimeSettings.Instance.internalShaders.drawTex2DArraySliceShader);
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}
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return drawTex2DArraySliceMaterial;
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}
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}
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private static Material mask4ChannelsMaterial;
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public static Material Mask4ChannelsMaterial
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{
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get
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{
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if (mask4ChannelsMaterial == null)
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{
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mask4ChannelsMaterial = new Material(GRuntimeSettings.Instance.internalShaders.mask4ChannelsShader);
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}
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return mask4ChannelsMaterial;
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}
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}
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}
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}
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#endif
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