Heroes_of_Hiis/Assets/Polaris - Low Poly Ecosystem/Poseidon - Low Poly Water S.../Runtime/Shaders/Internal/DepthOnly.shader

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Shader "Poseidon/DepthOnly"
{
Properties
{
}
SubShader
{
Tags {"Queue" = "Geometry+10" }
// Don't draw in the RGBA channels; just the depth buffer
ColorMask 0
ZWrite On
// Do nothing specific in the pass:
Pass {}
}
}