Heroes_of_Hiis/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Scripts/ErosionTool/GErosionTexturingConfigs.cs

218 lines
4.7 KiB
C#

#if GRIFFIN
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Pinwheel.Griffin.ErosionTool
{
[System.Serializable]
public class GErosionTexturingConfigs
{
public enum GMode
{
Splat, AlbedoMetallicSmoothness
}
[SerializeField]
private GMode texturingMode;
public GMode TexturingMode
{
get
{
return texturingMode;
}
set
{
texturingMode = value;
}
}
[SerializeField]
private float erosionIntensity;
public float ErosionIntensity
{
get
{
return erosionIntensity;
}
set
{
erosionIntensity = Mathf.Max(0, value);
}
}
[SerializeField]
private float erosionExponent;
public float ErosionExponent
{
get
{
return erosionExponent;
}
set
{
erosionExponent = Mathf.Max(0, value);
}
}
[SerializeField]
private int erosionSplatIndex;
public int ErosionSplatIndex
{
get
{
return erosionSplatIndex;
}
set
{
erosionSplatIndex = value;
}
}
[SerializeField]
private Color erosionAlbedo;
public Color ErosionAlbedo
{
get
{
return erosionAlbedo;
}
set
{
erosionAlbedo = value;
}
}
[SerializeField]
private float erosionMetallic;
public float ErosionMetallic
{
get
{
return erosionMetallic;
}
set
{
erosionMetallic = Mathf.Clamp01(value);
}
}
[SerializeField]
private float erosionSmoothness;
public float ErosionSmoothness
{
get
{
return erosionSmoothness;
}
set
{
erosionSmoothness = Mathf.Clamp01(value);
}
}
[SerializeField]
private float depositionIntensity;
public float DepositionIntensity
{
get
{
return depositionIntensity;
}
set
{
depositionIntensity = Mathf.Max(0, value);
}
}
[SerializeField]
private float depositionExponent;
public float DepositionExponent
{
get
{
return depositionExponent;
}
set
{
depositionExponent = Mathf.Max(0, value);
}
}
[SerializeField]
private int depositionSplatIndex;
public int DepositionSplatIndex
{
get
{
return depositionSplatIndex;
}
set
{
depositionSplatIndex = value;
}
}
[SerializeField]
private Color depositionAlbedo;
public Color DepositionAlbedo
{
get
{
return depositionAlbedo;
}
set
{
depositionAlbedo = value;
}
}
[SerializeField]
private float depositionMetallic;
public float DepositionMetallic
{
get
{
return depositionMetallic;
}
set
{
depositionMetallic = Mathf.Clamp01(value);
}
}
[SerializeField]
private float depositionSmoothness;
public float DepositionSmoothness
{
get
{
return depositionSmoothness;
}
set
{
depositionSmoothness = Mathf.Clamp01(value);
}
}
public GErosionTexturingConfigs()
{
texturingMode = GMode.Splat;
erosionIntensity = 1;
erosionExponent = 1;
erosionSplatIndex = 0;
erosionAlbedo = Color.red;
erosionMetallic = 0;
erosionSmoothness = 0;
depositionIntensity = 1;
depositionExponent = 1;
depositionSplatIndex = 0;
depositionAlbedo = Color.green;
depositionMetallic = 0;
depositionSmoothness = 0;
}
}
}
#endif