Heroes_of_Hiis/Assets/Fantasy Adventure Environment/PostProcessingAssets
LAPTOP-NFGSIHNQ\shump e2e9f175bb Arm-swing and joystick locomotion 2022-03-21 17:09:21 +02:00
..
FAE_LUT.psd portals and dash. Also a bit of terrain building and level design 2022-03-13 00:26:35 +02:00
FAE_LUT.psd.meta portals and dash. Also a bit of terrain building and level design 2022-03-13 00:26:35 +02:00
FAE_LUT_CUBE.asset Arm-swing and joystick locomotion 2022-03-21 17:09:21 +02:00
FAE_LUT_CUBE.asset.meta portals and dash. Also a bit of terrain building and level design 2022-03-13 00:26:35 +02:00
FAE_LUT_CUBE.cube portals and dash. Also a bit of terrain building and level design 2022-03-13 00:26:35 +02:00
FAE_LUT_CUBE.cube.meta portals and dash. Also a bit of terrain building and level design 2022-03-13 00:26:35 +02:00
FAE_PostProcessingProfile_URP.asset portals and dash. Also a bit of terrain building and level design 2022-03-13 00:26:35 +02:00
FAE_PostProcessingProfile_URP.asset.meta portals and dash. Also a bit of terrain building and level design 2022-03-13 00:26:35 +02:00
FAE_PostProcessingProfile_v2.asset portals and dash. Also a bit of terrain building and level design 2022-03-13 00:26:35 +02:00
FAE_PostProcessingProfile_v2.asset.meta portals and dash. Also a bit of terrain building and level design 2022-03-13 00:26:35 +02:00
Readme.txt portals and dash. Also a bit of terrain building and level design 2022-03-13 00:26:35 +02:00
Readme.txt.meta portals and dash. Also a bit of terrain building and level design 2022-03-13 00:26:35 +02:00

Readme.txt

These files are color grading LUTs and profiles for Unity's Post Processing Stack. These were used in the store screenshots and showcase video.

# Universal Render Pipeline
The "FAE_PostProcessingProfile_URP" asset is a Volume profile. To use this, go to GamesObject->Volume->Global Volume and assign the profile asset.

Ensure the "Post Processing" checkbox is ticked on your camera, for post processing to take effect

# Built-in Render Pipeline:
Install the 'Post-processing' package through the Package Manager (found under the 'Window' menu)

Setup guide: https://github.com/Unity-Technologies/PostProcessing/wiki/Quick-start