77 lines
3.5 KiB
Plaintext
77 lines
3.5 KiB
Plaintext
|
||
Photon Unity Networking (PUN)
|
||
This package includes the Photon Unity Networking Api, the Realtime Api (on which PUN is based) and other optional Photon APIs.
|
||
Also included: A setup wizard, demo scenes, documentation and Editor extensions.
|
||
|
||
|
||
PUN Free versus PUN+
|
||
The content of the PUN Free and PUN+ packages are identical.
|
||
We offer a PUN+ package which includes a one-off Photon Cloud Subscription for 100 CCU. See below how this is applied.
|
||
|
||
|
||
UnityScript / JavaScript
|
||
We do not support UnityScript with PUN v2 and up.
|
||
|
||
|
||
Help and Documentation
|
||
Please read the included chm (or pdf).
|
||
Exit Games Forum: https://forum.photonengine.com/categories/unity-networking-plugin-pun
|
||
Online documentation: https://doc.photonengine.com/en-us/pun/v2
|
||
Unity Forum Thread: https://forum.unity3d.com/threads/photon-unity-networking.101734/
|
||
|
||
|
||
Integration
|
||
This package adds an Editor window "PUN Wizard" for connection setup:
|
||
Menu -> Window -> Photon Unity Networking (shortcut: ALT+P)
|
||
It also adds a commonly used component "PhotonView" to this menu:
|
||
Menu -> Component -> Miscellaneous -> PhotonView (shortcut: ALT+V)
|
||
When imported into a new, empty project, the "PunStartup" script opens the "demo hub" and setup scenes to build.
|
||
|
||
|
||
Clean PUN Import (no demos)
|
||
To get a clean import of PUN, just skip all folders named "Demos".
|
||
The folder "UtilityScripts" can be useful for rapid prototyping but the components are optional.
|
||
|
||
|
||
Server
|
||
Exit Games Photon can be run on your servers or you can subscribe to the Photon Cloud for managed servers.
|
||
|
||
The window "Photon Unity Networking" will help you setup a Photon Cloud account.
|
||
This service is geared towards room-based games and the server cannot be modified.
|
||
Read more about it: https://www.photonengine.com
|
||
|
||
Alternatively, download the Server SDK and run your own Photon Server.
|
||
The SDK has the binaries to run immediately but also includes the source code and projects
|
||
for the game logic. You can use that as basis to modify and extend it.
|
||
A 100 concurrent user license for the server is provided for free.
|
||
Read more about it: https://www.photonengine.com/en-us/OnPremise
|
||
|
||
|
||
PUN+ Subscriptions
|
||
Follow these steps when you bought an asset that includes a Photon Cloud subscription:
|
||
<20> Sign in and open the Dashboard. https://dashboard.photonengine.com
|
||
Use an existing Photon Cloud Account or register.
|
||
<20> Select the Application/Subscription to upgrade and click "Add Coupon / PUN+".
|
||
<20> Enter your Unity Invoice Number.
|
||
|
||
<20> Find the App ID on: https://dashboard.photonengine.com
|
||
<20> Find your Unity Invoice Number in the Unity AssetStore:
|
||
https://www.assetstore.unity3d.com/en/#!/account/transactions
|
||
Or while logged in to the Asset Store, click on your name on the top right.
|
||
From the drop-down select the payment method you used in your purchase.
|
||
Navigate to your purchase and copy the number following the "#" symbol (excluding the "#" and spaces).
|
||
|
||
|
||
Important Files
|
||
|
||
Documentation
|
||
PhotonNetwork-Documentation.chm (a pdf is also included)
|
||
changelog.txt
|
||
|
||
The server-setup will be saved as file (can be moved into any Resources folder and edited in inspector)
|
||
Photon\PhotonUnityNetworking\Resources\PhotonServerSettings.asset
|
||
|
||
Demos
|
||
All demos are in separate folders in Photon\PhotonUnityNetworking\Demos\. Delete this folder in your projects.
|
||
Each has a Demo<name>-Scene.
|