48 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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/// <summary>
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/// Allows you to toggle chromatic aberration correction with a gamepad button press.
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/// </summary>
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public class OVRChromaticAberration : MonoBehaviour
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{
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	/// <summary>
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	/// The button that will toggle chromatic aberration correction.
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	/// </summary>
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	public OVRInput.RawButton			toggleButton = OVRInput.RawButton.X;
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	private bool								chromatic = false;
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	void Start ()
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	{
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		// Enable/Disable Chromatic Aberration Correction.
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		// NOTE: Enabling Chromatic Aberration for mobile has a large performance cost.
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		OVRManager.instance.chromatic = chromatic;
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	}
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	void Update()
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	{
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		// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
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		if (OVRInput.GetDown(toggleButton))
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		{
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			//*************************
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			// toggle chromatic aberration correction
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			//*************************
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			chromatic = !chromatic;
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			OVRManager.instance.chromatic = chromatic;
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		}
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	}
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}
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