.. |
CraftingTable.cs
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crafting tweaks
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2022-04-25 16:06:41 +03:00 |
CraftingTable.cs.meta
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sheld passive sound, initial crafting (2x wood = wand, wand + wood = damage up)
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2022-04-25 11:46:51 +03:00 |
EssenceNodeController.cs
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shield costs 1 essence, sound played if trying with 0 essence, shield despawns in 5 sec
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2022-04-18 11:52:14 +03:00 |
EssenceNodeController.cs.meta
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Initial minigame testing in scene
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2022-03-17 17:24:46 +02:00 |
FlyWand.cs
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Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)
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2022-03-12 21:38:42 +02:00 |
FlyWand.cs.meta
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Grabbing object and initial flying locomotion
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2022-03-09 21:37:11 +02:00 |
LeverController.cs
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sounds for prefabs
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2022-03-21 17:52:47 +02:00 |
LeverController.cs.meta
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initial lever system
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2022-03-15 20:07:59 +02:00 |
LeverEventTest.cs
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initial lever system
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2022-03-15 20:07:59 +02:00 |
LeverEventTest.cs.meta
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initial lever system
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2022-03-15 20:07:59 +02:00 |
PlayerInfo.cs
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shield costs 1 essence, sound played if trying with 0 essence, shield despawns in 5 sec
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2022-04-18 11:52:14 +03:00 |
PlayerInfo.cs.meta
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merge joonasp joonasty
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2022-04-11 18:56:51 +03:00 |
ShieldController.cs
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shield color change on lifetime
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2022-04-18 14:14:48 +03:00 |
ShieldController.cs.meta
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shield costs 1 essence, sound played if trying with 0 essence, shield despawns in 5 sec
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2022-04-18 11:52:14 +03:00 |
VignetteController.cs
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Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)
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2022-03-12 21:38:42 +02:00 |
VignetteController.cs.meta
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Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge)
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2022-03-12 21:38:42 +02:00 |
WandData.cs
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crafting tweaks
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2022-04-25 16:06:41 +03:00 |
WandData.cs.meta
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sheld passive sound, initial crafting (2x wood = wand, wand + wood = damage up)
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2022-04-25 11:46:51 +03:00 |
WellController.cs
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minigame node particles and despawn timer
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2022-03-28 12:52:41 +03:00 |
WellController.cs.meta
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Initial minigame testing in scene
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2022-03-17 17:24:46 +02:00 |