Heroes_of_Hiis/Assets/Project Files/Scripts/JonasB/BasicPortal.cs

52 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BasicPortal : MonoBehaviour
{
[SerializeField] private BasicPortal linkedPortal;
public float _portalCooldown = 5.0f;
private bool _isPortalEnabled;
private float _lastUsed;
private bool _justUsed;
void Start()
{
_isPortalEnabled = true;
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player" && _isPortalEnabled)
{
Debug.Log("Player stepped into portal");
_justUsed = true;
linkedPortal._isPortalEnabled = false;
_isPortalEnabled = false;
_lastUsed = Time.time;
linkedPortal._lastUsed = Time.time;
Debug.Log("Cooldown started");
other.transform.position = new Vector3(linkedPortal.transform.position.x, other.transform.position.y, linkedPortal.transform.position.z);
}
}
private void Update()
{
if (_justUsed)
{
if (_lastUsed + _portalCooldown < Time.time)
{
Debug.Log("Portals enabled again");
_isPortalEnabled = true;
linkedPortal._isPortalEnabled = true;
_justUsed = false;
}
}
}
}